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Ghost Train Gimmicks

I like my ghost trains

  • full of lasers and guns.

    Votes: 6 26.1%
  • covered in U.V. paint.

    Votes: 2 8.7%
  • 3 dimensional.

    Votes: 1 4.3%
  • simply spooktacular, with no distractions!

    Votes: 14 60.9%

  • Total voters
    23

Serena

Miss CoasterForce 2016
Staff member
Social Media Team
After reading Smoke and Mirrors, a fab book about the old Haunted House at Alton Towers, I've been feeling a bit sad that so many spooky-dark-rides come with gimmicks now.

Whether it's shooting laser guns, tacky U.V. paint or 3D screens / effects, I find that these additional features actually detract from the atmosphere and immersive quality of the ride.

Although they seem to serve a purpose of making ghost trains less scary for younger children; I really miss the simpler days of Voodoo Mansion at Oakwood, Terror Tomb at Chessington and Haunted House at Alton Towers etc.

So what do you think, with all their new tricks and technology - have big budget ghost trains changed for the better or for the worse?
 
I think for the better. I've never really liked standard Ghost Trains I just find them boring. I enjoy ones with the laser guns because it gives me something to do so I don't get bored, there is also a good competitive element with the laser guns.
 
I agree, while I do love a traditional dark ride I also love the improved versions with laser guns and targets. Adds a new dimension to what were becoming tired and rather boring attractions. It adds a new layer of re-rideability where you can try to beat your top score etc.

However U.V. Paint, surely that's not a new thing? I've always seen that as a fairground / amusement park thing that's been around years. I think it can look extremely tacky (Verbolten) but from time to time can work really well (just depends on the scene and theme).

Btw, this discussion totally goes beyond just ghost trains doesn’t it.

Maybe I need to really read this book to fully understand what you're trying to say?

Sent from my C6903 using Tapatalk
 
I do like a good shooter. But I do agree with what you say. I have been saying for the last 2 seasons I am just going to sit back and enjoy Duel or enjoy Tomb Blaster but so far I just haven't been able to bring myself to do it, I always want to beat ATTACKHAMMER and his dad. (And do...most of the time ;) )
 
Whilst I suppose it's neither one is really a ghost train, 3D attractions like Curse of Darkastle or Huntik are amazing if done properly. Huntik went one better by having hoards of monsters jumping out of the screen at you whilst you shot at them. They really are amazing rides.

Regular dark rides with guns (such as Duel or Tomb Blaster) aren't particularly great IMO. The shooting detracts from everything else the attraction has to offer.

I do like traditional ghost trains, if they're done well. Unfortunately, too many ghost trains focus on the loud noises and jump scares every two seconds. I prefer ghost trains that give you time to breathe between events. The scares are much more effective when there's quiet sections that give time for the tension to build up a bit.
 
I see Ghost Trains as a ride type that keeps on envolving. A few rubber sketons and painted clown faces would have been fine a century ago, but they don't cut the mustard nowadays.

The best two ghost trains I've been on take advantage of modern day effects and ride/scare planning. I think ghost trains have changed for the better.

However, I'm not overly keen on shooters. I prefer to sit back and enjoy Duel at Alton Towers as a (not scary) ghost train rather than get a high score.

Blue Train at Grona Lund has a fab ghost effect at 2:10 in this video:
[youtube]http://www.youtube.com/watch?v=Zo1-FHK0uiA[/youtube]

But the most manic and impressive ghost train ever is at Brean. This is amazing!
[youtube]http://www.youtube.com/watch?v=pUXAP0jTGEI[/youtube]

Who needs guns or 3D? A tight flow and modern day effects is all that's required.
 
I just like a really spooky ghost train. When it comes to 'Ghost Trains', I want them to keep their charm and their tackiness in some effect, sticking to their origins.
 
As usual, I'm not of a single opinion on this one.

I don't like the whole shooting thing, but... I think that most dark rides offer very limited re-ride enjoyment for a majority of people. There are certainly people who love dark rides, but I think they're in a bit of a minority.

So unless there's a real "hook" to get people to ride again, they just wont. It needs excitement or something really "great" to get people back onto it.

I loved the book (Smoke and Mirrors) as it's a brilliant insight into the creation of a large scale project and it has some great background into Tussauds at the time. However, my most endearing memory of The Haunted House is "I'm bored of this ride". After years of visiting and going on the ride, I just got less and less out of it. Nostalgia plays a huge part.

Now, I don't like Duel. It's too brash and you miss so many great details shooting, but, it's also boring the 12th time in a day you've been on it not shooting ;)

Unlike something like Haunted Mansion, there isn't a complete narrative, you're not "encapsulated" by a story/world. I think Tomb Blaster does that much better, with everything from the queue to the journey through the tomb being holistic. Duel misses that, and so did the Haunted House. It was a set of disparate scenes only very vaguely linked. In fact, I only realised a lot of the links having read the book - it was simply lost on the rider. I also don't think there are many good effects in Duel/HH. It's always very clear that it's a shed containing animated scenes. The swing arms and the mechanics aren't disguised very well.

Here's a conundrum though... If a ride is quaint and tacky enough, I think that matters much less. Duel/HHs issue lies in the fact it tried to be grandiose but just didn't go far enough. Knoebels' and Blackpool's ghost trains work so much better because they chock full of stuff, but it's all really tacky and awful. It doesn't matter if things are obviously on arms and strings, because it's great fun just to see what they've done. And there's your hook. Tackier rides have a great element of fun. You want to ride them just to really enjoy the efforts gone into making things straddle that line between "scary" and "amusing". I think there are very few that actually get this right.

I'd say Voodoo Mansion failed as it was trying too hard to be scary and wasn't. It just came across as a bit sad. The problem being that it appeared to be too scary for "family entertainment" and it wasn't really appropriate for all ages. So you had a ride that was crap for those who it was appropriate for, and inappropriate for the people it's meant to entertain. Spooky 3D is turd, but at least it's got a wider range of appeal.

I think most Ghost Trains just don't try hard enough. A few plastic skeletons, cobwebs and hooters just aren't up to the job. They don't scare and they don't entertain. They're just pointless.

Brean does it properly. I like Brean's because it's taken the traditional "dark room, loud noise and scary **** " thing and brought it screaming into the video nasty age. It's a constant assault of genuinely horrific scenes with the correct kind of pauses between so it keeps on getting you. It's actually really cheap, because all the stuff is off-the-shelf, but it's great to see them make such an effort for such a small ride. certainly not suitable for the majority of places, but it fits Brean perfectly.

TL;DR:
A ghost train should create an atmosphere before you enter it. You should feel trepidation at the unknown you're going to experience in the ride. You should feel a part of the spooky goings on before you even enter.

Then the ride should entertain. Maybe You should get a feel for a narrative that immerses you in the ride. It could just be really fun and silly and that nervousness at the start is released as good humour. Maybe the ride should actually go the whole hog and be genuinely terrifying - which is no easy feat. Possibly just distract the rider by having them shoot at lights. They all walk a tightrope though between success and failure and I think it's much easier to chuck in flashing lights and guns to "entertain" than to actually do things properly.
 
People annoy me. They label a ride as "crap" based on their crappy score or "my gun didn't work", when in actual fact it's a great dark ride.

Twats.
 
This. Exactly this.

[youtube]http://www.youtube.com/watch?v=zU4JWQ7OwUI[/youtube]
 
Who remembers the excellent ghost train at Tivoli Friheden?

Yep. Ruined.

[youtube]http://www.youtube.com/watch?v=kwcCppFTVRY&feature=youtu.be&a[/youtube]
 
"What distinguishes this ghost train is that we've updated it into a modern, high-tech interactive ride." - Ha! It's far more distinguishing for a ghost train to have no interactive features now.

What was it like before? I've only ridden the distinguished 5D version at Tivoli Friheden, found the shooty-screen bits really interrupted the atmosphere.
 
^It was just a really well-done "traditional" ghost train. I can't remember much other then I really liked it. I think the general consensus of the group was pretty positive as well from what I remember.
 
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