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Australia Report: Part Three - Warner Bros. Movie World

Gavin

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I just came back from my Chinese New Year holiday a few days ago. I decided to do an Australia revisit since it’s been eleven years since I was at the Gold Coast, and there’s a fair bit of new stuff since then. My original plan had been to start the trip in Sydney – again eleven years since I was there - but due to general faff involving other people, I ended up finishing the trip there instead. At first this was annoying since it meant hitting the Golf Coast parks during a holiday weekend, but it was actually fine.

Hong Kong Airlines now has direct Gold Coast flights. They’re s**t (selling themselves as a full-service airline while offering a budget airline experience), but it was the best option for what I needed. The flight should have arrived at 9 in the morning, but was over an hour late. In my panic at losing an hour, I stupidly ignored a bus that was just about to leave and got an Uber instead, which proceeded to follow the bus for most of the journey into the city centre. It saved the faff of a transfer to a tram though, so I got to the hotel about 5 minutes quicker, meaning that the 30 quid I spaffed up the wall was definitely worth it.

I was prepared to dump bags and head to a park, but the hotel gave me the room early, so I quickly changed and bathed in sun screen before immediately heading back out.

Sea World

This park made sense as the first one of the trip for every possible reason: closest to the hotel (which was right in the middle of Surfers Paradise), already missed park opening, only one new cred, more relaxed park after an overnight flight etc. The main (only) reason for bothering to come back here was Leviathan, a Gravity Group woodie that opened about 3 years ago.

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I got straight in the queue and then it broke down. This caused some obvious cred anxiety, but I waited it out and was back up in about half an hour. A lot of people had left the queue by that point, so by the time it opened, I was on fairly quicky. There’s a fairly large indoor queueing area, but they’ve decided to not use it, instead batching people outside and then opening a door to let people into the indoor bit. The station is very impressive, surrounded by screens which the monster swims between.

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I was in the 2nd to front row for the first ride, and honestly didn’t enjoy it too much thanks to the rattle. It wasn’t rough, but it definitely isn’t riding like a 3-year-old coaster should be riding, and I’m getting old. An immediate reride – this time just one row behind the first one – was somehow much better. After that initial faff with the break down, the queue never really built up again, so that was good.

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There’s also a new kiddy cred here since my last visit, so that obviously had to be done for the +1. It only had a couple of trains wait, I’d done the major new coaster twice and there was still plenty of time left.

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I’d really enjoyed Jet Rescue on my first visit – maybe because there wasn’t much else here - so decided to stick out a 30-minute queue (actually took closer to 40) to see if it still holds up. It does. It’s short, but it’s a very underrated/overlooked coaster in my opinion.

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I remembered Storm Coaster being very wet, but still decided to ride it. That’s until I got into the station and saw a very big queue and couldn’t be bothered with it. I think it had gone down for a bit earlier, and it also seemed to be the most popular coaster there. Leviathan was practically a walk-on at this point, which I found strange. Maybe Jet Rescue and Storm Coaster have more of a reride factor? Partly down to operations (though these weren’t particularly great on Leviathan either)?

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They’ve got some animals here as well. I didn’t bother with any shows – seen one sealion/dolphin show: seen them all – but their main tank is pretty impressive. The climate means that it’s all outside as well, rather than in a dark building.

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There’s a backwards row upcharge on Leviathan – this back row upcharge would become a theme – so I did another regular ride and then gave that a go before leaving. Nope, it just made me feel sick. I think it’s the first time I’ve done a wooden coaster backwards though, so there’s that.

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Not a bad afternoon then. Despite getting to the park a couple of hours later than hoped, I’d taken the possibility of a delay into account and it didn’t turn out to be a big problem anyway. I think I ended up getting into the park by around 12:30 and was out before closing, managing to get multiple rides on the new woodie as well as picking up the +1 kiddie and getting a reride on Jet Rescue.

After that, it was just a quick bus back to Surfers Paradise, food and hotel.

Next up: Dreamworld
 
Next park then.

An easy tram/bus combo got me from Surfers Paradise to Dreamworld in around an hour. This is the same tram/bus combo that also gets you to Movie World, which is closer, so I had a “should I just get off here now?” moment as we pulled up there.

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I’d been in two minds as to which park to do on which day. This was a Sunday, but the Monday was the actual public holiday, so I didn’t think it would make too much difference. What swung it was that I had an old school friend who was visiting family in Brisbane, and we’d arranged to meet up there for a couple of drinks that evening. Dreamworld is just all a bit closer and easier to get to Brisbane from.

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I got there before opening, joining a fair bit of a queue to get in, and headed straight for the new cred/ride area. Only I didn’t since I went the wrong way and ended up here:

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This was fine since I needed this cred as well anyway, so I just knocked that off quickly by getting on the first train of the day and then did a quick walk-on on the Vekoma SFC next to it, which I’d ridden before, but I like these.

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Onto the new area then. I’d heard that Jungle Rush had a single rider line, so I asked the staff member sitting outside the ride about that. “Awwwww, I don’t know, eh?” Thanks for that then. To be fair, I think her job was just literally to sit under a piece of track that passes over a path, very closely, to make sure nobody f**ks around there.

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It turns out that it does have a single rider, but I didn’t notice it until I was already almost up to the station, so I just did a quick rail hop when I noticed. That makes me sound quite sprightly; it was more of a slow rail straddle. This was no problem at this point since there wasn’t a massive queue anyway. It meant that there were easy walk-on rides later though. Some theming in the station.

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The ride is excellent. As far as Vekoma family coasters go, it’s almost up there with Big Bear Mountain. It was only running one train, which was a bit s**t for capacity – not that I cared thanks to the single rider – but apparently that means you get a better cycle. It’s really hard to explain how the ride works, but there’s basically a lift hill on a turntable. This rotates and drops you onto one of the tracks, which gets you back to the same lift hill, but this time you’re facing the opposite direction.

There’s a POV in the construction topic that shows the train leaving the station forwards, going up that lift hill, dropping backwards, going backwards back up that lift hill and then dropping forwards and making its way back to the station. When I was there, the train was on that lift hill three times, making the ride experience 50% longer I guess. If the train left the station forwards, it would come back in backwards and vice-versa, so you either got one forward section and two backwards, or two backwards and one forwards as opposed to one of each if it’s running multiple trains.

I’ve done a s**t job of explaining that, but it’s a very cool concept and the ability to essentially have a variety of layouts makes it very reridable. I rode it a few times and it took me a while to figure out how it was all working. Outside of the gimmick, the coaster sections are actually very good as well. The lift hill thing does also have an effect on pacing obviously, which is why I’d still give Big Bear Mountain the edge over this.

Ugh, too many words. This is why people have abandoned forums in favour of Tic-Toc and YouTube shorts. Have some pictures of this CRAZY COASTER! WOULD YOU RIDE THIS?!

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There’s a small zoo section where you can see some sleeping native wildlife and a derpy (are we still using that word) tiger before paying about 25 quid to hold a koala for a few seconds. I held the koala for a few seconds last time, but here we are.

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I’d really disliked the motocoaster thing last time, but would have given it another go to see if it’s any better 11 years later. There was a fairly big queue though, so f**k that. I bypassed it, still skipping another new cred I needed, and headed to Giant Drop, which surprisingly only had a two-cycle wait. It is really intimidating to be fair.

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I’d really liked it last time, and it still holds up. To be honest, once you get above a silly height on these things, the difference starts to become negligible. Well, I guess the actual drop is noticeably longer, but the initial “oh f**k” moment of the release is similar on all of them. This thing holds you at the top for absolutely ages though, so does a great job of building the anxiety.

The other new-to-me cred then:

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I like Blue Fire clones. If you’re going to clone a large coaster, I’d much rather it be this than a Vekoma SLC. This one is slightly different in that it has a swing launch with a twisted back spike. Is this a massive improvement? Not really to be honest. The queue was reasonable at around 20 minutes; not bad for the Sunday of a holiday weekend. I was realising that my worry about huge crowds was unwarranted, and I could put my credit card away and not bother with their fast passes.

They were making a fairly big deal about it being The Claw’s second to last day, but I still didn’t bother. I did the Disko “coaster” though since it had been ages since I’d done one. I don’t personally count them as creds, but also don’t like seeing red boxes on coaster-count. I’m pretty sure the Arrow looper has had new trains since I was last there. It has Vekoma trains with the vest restraints, so while it’s not a smooth coaster, it doesn’t have any headbanging.

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From there it was bit of reriding on Jungle Rush, Giant Drop and Steel Taipan (the Blue Fire thing). This park also has an upcharge last row thing, but instead of just a backwards seat, it’s a spinning one, and it’s excellent. Unlike a backwards facing seat, it didn’t make me feel sick, and it really adds something to the ride; it’s not really just a gimmick.

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All-in-all, it was a really good day. The massive crowds I’d been expecting didn’t materialise, the two new coasters since my last visit (ok, three, but the two proper ones) were excellent, and the park just felt really pleasant to spend time in. Operations were decent considering the one-train thing as well.

I managed to get everything that I wanted done, including rerides, and still got out of the park about an hour earlier than I’d been planning to. As I said earlier, I was meeting a friend in Brisbane, but since I left an hour earlier, I got off the train at an earlier stop and had a walk though the city. I’d been here before, but it’s all very nice. Oh, I forgot to mention earlier when I talked about the trams and buses etc., Any ride on the system only costs 50 cents, or about 25p. This included heading all the way up to Brisbane. This is roughly the equivalent of London to Brighton. And this isn’t any prebooked, off-peak, travel-at-an-unspeakable-wildly-inconvenient-time offer. You just scan your travel card and that’s what you pay. Excellent.

Anyway, some pictures of Brisbane. I’m realising that nobody’s here for that, but I’ve uploaded them now, so…

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I enjoyed the pictures of Brisbane. Despite spending 5 days in the area last year, we never got around to visiting the actual city 🤷‍♂️

I also enjoyed Dreamworld the most on my trip. Best ops and friendliest staff in the area.
 
I also enjoyed the pics of Brisbane as well as the parks - not been there & Australia in general in a long time and lots of new rides etc have appeared since! Need to go back I think! 😀
 
Onto the final Gold Coast park then: Warner Bros. Movie World. I didn’t have much choice but to head there on a public holiday, so was fully ready to fork out for fast passes, but that turned out to be unnecessary. It was a public holiday, but also the very last day of the school holidays, so I’m guessing that a lot of people who’d been visiting the Gold Coast had to leave in order to get the kids back to school the next day.

I had to avoid every instinct to rush to DC Rivals and instead headed straight to the new Wizard of Oz area of the park. New land + Vekoma SFC = likely awful queues. This was the correct tactic. The entrance to the land is less than grand, a narrow pathway squeezed between the land’s main building and the Superman Escape coaster.

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The theming looks pretty good up until the point where it doesn’t. It’s equal parts quite impressive and rather cheap looking, with no real attempt to hide other stuff behind it. Both rides are accessed through the main building, themed to the great hall from the film. This room is impressive, especially the “Oz” head.

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One side of the Wizard’s head leads to Flight of the Wicked Witch, the Vekoma SFC, and the other to Kansas Twister, a pair of Vekoma family boomerangs. Flight of the Wicked Witch hadn’t opened the queue yet, so ride ops were sending people to the other coaster. Nope! I’ll wait thanks. Ten minutes later I was on the first train of the day. The queue was up to an hour by the time I got off.

The queue lines for both coasters started with some very good theming connected to the film, but then they just led outside to concentration camp fencing and a few fiberglass bits of crap strewn around.

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Kansas Twister hadn’t built up any queue, so I got straight on that, doing the orange side first. It broke down when the train got back into the station. The bit between the train and the platform didn’t raise, so I was sitting there for about half an hour quietly seething since it was still early. They gave out fast passes for any ride though. Again, I fought the urge to go with DC Rivals in favour of another cred I needed, but with a crap capacity: Green Lantern. This also meant that I’d have to come back for the other side of Kansas Twister, assuming it would reopen.

I was still somehow resisting the DC Rivals urge, and joined the queue for Superman. I’d ridden this before and really liked it, and the queue was a bit shorter than I’d seen it last time. I ended up waiting about 40 minutes for it. The queue wasn’t bad, but the operations were s**te. It was running two trains, but would always leave one sitting empty in the station for ages before letting people on, resulting in 5-minute dispatches.

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I’d really liked this last time, but have seen a fair few less-than-positive responses to it since then, so was worried that I’d got this “wrong”, but it still really holds up in my opinion. Sure, it’s short, but the launch is more than decent, as is the airtime.

Finally, onto DC Rivals then. It was holding a fairly solid 30–40-minute queue for most of the day, but there’s a single rider line, making it pretty much a walk-on every time. The most I had to wait was one train, and I got lucky enough to get a front row ride the first time. Operations again weren’t great, with the second train consistently being left on the brake run for a few minutes. It’s a bit of a pain to get decent pictures of from within the park.

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This was the “must ride” of the whole trip and it didn’t disappoint. As far as airtime goes, I think it’s the strongest Mack coaster I’ve done. Others have had some very strong airtime moments, but this just has way more of them. I’d actually put it up there with the strongest airtime machines full stop.

Green Lantern was here on my last visit, but was down on that day. The queue was long and operations again weren’t great, but I had that fast pass from the Kansas Twister breakdown earlier, so walked straight onto it. If that hadn’t been the case, I think I would’ve done a one-shot fast pass for it.

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There were a couple more DC Rivals rides (I heard sooooooo many people calling it “Joker”) then a bit of a wander. Scooby Doo isn’t back up yet, but I knew that and had ridden it before. I’m curious to see what they do with it though. I didn’t need the Vekoma family thing, so skipped that. I’d done the log flume before and would’ve done it again, but along with Wicked Witch had consistently silly queue times.

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The Wizard of Oz 4D thing was f**king abysmal. It’s just a highlight reel of the film formatted to 3D which didn’t do anything, with the seats dropping pointlessly a couple of times. It’s embarrassingly bad.

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I’ll just finish off with a photo dump. I rerode Superman, waiting about 25 minutes the second time, headed back into OZ to get the second side of Kansas Twister (still just a minimal queue despite Wicked Witch being ridiculous all day), and finished up with some rerides on DC Rivals, including paying for the backwards-facing seat in the back row, which was fine, but in no way an improvement on facing forwards.

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Considering that this was the revisit I was equal parts looking forward to and dreading the most, I had an excellent day here. The crowds were below what I’d been expecting, so while it wasn’t quiet, it was more than manageable. DC Rivals is absolutely world-class, and Superman still holds up even though it’s now been demoted to the park’s secondary thrill coaster.

However, operations are pretty awful for the most part. I’d hate to think what the queues for Superman, Wicked Witch and Green Lantern look like on a truly busy day. DC Rivals fared slightly better, but still had a lot of room for improvement. Leaving trains on brake runs for minutes at a time, especially in the Australian summer sun is far from ideal.

The Wizard of Oz Land all feels a bit half-arsed and possibly unfinished. You’ve got some almost Disney/Universal levels of theming in parts of the queue lines, but then others are just bare walls. The actual “land” beyond those is just flat-out ugly concrete and high fences.

Anyway, DC Rivals is amazing, so everything else can be forgiven.

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The next morning, I took a flight out to a new-to-me city, Adelaide. I’ll do a photo dump of that later. There’s one more park to come a bit later.
 
DC Rivals is one of those coasters I'd love to check out. Superman also looks pretty decent. Would defo do a visit on a quieter day if they operate their rides like that, because I don't fancy getting cooked on the brakerun or queuing an hour for an SFC that I've done elsewhere.
 
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