Then ejector and airtime would be completely interchangeable words wouldn't they? The term ejector would never be used. Or is that what you're questioning? :lol:
You also have to be careful. I hinted at this before.
If you're loose in a seat and hit the apex of a hill, you could be given airtime which isn't caused by negative Gs. If the train was to continue the parabolic curve, you'd get floater. If the train drops rapidly, you get ejector as it catches you and drags you down. So in reality, the airtime is a little different.
Megafobia's second drop (which I love) is a good example of this. You never get thrown out of the seat, rather the seat falls away below you as the train goes from flat to a steep drop. Your body is in a horizontal motion while the train dives at a steep drop away. You do get negative G but it's from being pulled down (so it's essentially like hang time)
Where as on a ride like Oblivion on the brake run, it approaches the upwards angle steep and fast so your body is going in an up and forward motion as the train levels out flat. So you get ejected as you're still accelerating as the train stops. You get negative G here as the train stops your body from accelerating upwards.
The best ejector is the mix of the two, preferably on a wooden coaster with very little seat belt or lapbar in the way
I know you know it BTW, just clarifying for others.
Personally, I just take anything as under 1G as some kind of airtime
