Colossus
Giga Poster
So, as most of you in our little RCT3 group, have started showcasing some of your really great non competition projects on here, I thought I`d do something kind of similar but very different.
As I`m hosting the current contest, I have a bit of spare time on my hands, I`m going to give you guys a little treat.
In this thread, A Coaster is born, I`m going to give you an insight into what goes on in creating a CP10 RCT3 creation from start to finish. I`ll be posting updates with whats gone on with pictures every 60 minutes of work done, so instead of me posting a teaser shot then a finished article, you`ll see everything from a tatty piece of paper to full YouTube ready completion, along with thought processes and changes.
So...
The Blueprints
This is actually how most of my coasters will start off as, a tatty scraggly piece of paper, with some random scribbles on it, before I do these scribbles (which are always done when I`m bored at work :roll: ) I have to decide what coaster type to use, So for this one it was between a B&M Stand up, Hyper, Dive Machine. and I went with the dive machine. So time to get scribbling, this was about the 3rd attempt at a layout. So the main rectangle is obviously the station, the red arrows are the lft hill, the green X`s are inversions, red lines are block brakes and the green rectangle, well I`m not going to divulge that just yet. The final project won`t be to these exact specifications, but it will be based on the plans.
The Plot
So the ride is planned for my current project, Pentney Lakes Park, which I will divulge more on once its finished, Its about 75% complete so not long, but you`ll just have to wait on that one. Anyway you can see roughly how much space I have to work with, you can see the GCI in the background and that in the bottom left hand corner is a log flume, I chose this area, because the GCI is at the back of the park and what you can`t see is that the area behind the log flume is pretty much finished. (those really observant among you will notice the log flume behind the Mega-Lite that is my contest picture) So a B&M DM should fill that space real nice.
So, updates to follow....
As I`m hosting the current contest, I have a bit of spare time on my hands, I`m going to give you guys a little treat.
In this thread, A Coaster is born, I`m going to give you an insight into what goes on in creating a CP10 RCT3 creation from start to finish. I`ll be posting updates with whats gone on with pictures every 60 minutes of work done, so instead of me posting a teaser shot then a finished article, you`ll see everything from a tatty piece of paper to full YouTube ready completion, along with thought processes and changes.
So...
The Blueprints
This is actually how most of my coasters will start off as, a tatty scraggly piece of paper, with some random scribbles on it, before I do these scribbles (which are always done when I`m bored at work :roll: ) I have to decide what coaster type to use, So for this one it was between a B&M Stand up, Hyper, Dive Machine. and I went with the dive machine. So time to get scribbling, this was about the 3rd attempt at a layout. So the main rectangle is obviously the station, the red arrows are the lft hill, the green X`s are inversions, red lines are block brakes and the green rectangle, well I`m not going to divulge that just yet. The final project won`t be to these exact specifications, but it will be based on the plans.
The Plot
So the ride is planned for my current project, Pentney Lakes Park, which I will divulge more on once its finished, Its about 75% complete so not long, but you`ll just have to wait on that one. Anyway you can see roughly how much space I have to work with, you can see the GCI in the background and that in the bottom left hand corner is a log flume, I chose this area, because the GCI is at the back of the park and what you can`t see is that the area behind the log flume is pretty much finished. (those really observant among you will notice the log flume behind the Mega-Lite that is my contest picture) So a B&M DM should fill that space real nice.
So, updates to follow....