Hyperia is a predominantly stylistic coaster, as has been evident since the planning application was submitted. At no point has there been any indication that the ride will feature immersive theming.
There is only one confirmed trim at this moment, and that is the simulated splashdown. As is standard practice with a lot of Mack's coasters, brackets have been installed for trims before the outward banked turn/twist in case the train over-speeds, should that happen, only then will a trim will...
The park explained on their annual passholders group that there was a clear creative decision behind the colour change, stating that it looked more 'dynamic' than a typical fade like what Stealth has. This was a Merlin Magic Making level creative decision.
Some screenshots from Dominic Gardner's most recent vlog.
View from the road towards Chertsey.
New window on the station.
Landscaping has started to arrive on site.
View of the bottom of the first drop and beginning of the dive loop/stall.
Screenshotted from Thorpe's TikTok story...some fantastic progress has been made! Bottom of first drop has been installed, as well as the airtime moment out of the non-inverting immelmann!
Two very different coaster experiences, designed to do very different things. We all know and love Nemesis, it's in many enthusiasts' top 10. I'm sure that we'll all love Hyperia also, but for very different reasons. I can see them both complimenting people's top 20's if we have to choose a...
Detailing is now being applied to the station building. It definitely seems inspired by Icon, but judging by the cladded metal and details of natural wood and metal mesh, it'll certainly be a whole lot more vibrant looking than Icon's station.
It was reported a while ago that numerous Disneyland Paris executives, including their operations director, were recruited by PortAventura. My thinking is that they were recruited by Universal and that the buyout has always been on the table. A Universal resort in the Mediterranean, and another...
Shame they're not installing two of the swing rides. It's a fantastic ride model, but there'd really ought to be at least two of them next to each other to absorb the crowds.
A lot of amusement parks have very loose and stylistic 'themed' aesthetics, but that doesn't make them true theme parks. True theme park themes are actually story themes. A theme park has one primary goal, and that is to tell a story wherever you are in the park. Thorpe Park does not do that...
It is, but the instrumentation is different from the snippet they played for us. I think it was just an edited down version of the longer ride soundtrack.
It's representative of an aesthetic led amusement park rather than a true theme park. Thorpe Park isn't really what I'd call a true theme park, I'd compare it to European amusement parks like Liseberg, which are more stylized but do also encompass a few themed attractions. To call Thorpe a true...
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