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Six Flags Discovery Kingdom | Harley Quinn Crazy Coaster | Skywarp

Discussion in 'Roller Coaster Construction' started by Pear, Apr 23, 2018.

  1. CanobieFan

    CanobieFan Well-Known Member

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    They were supposed to have the media event last week but it was canceled, again. Apparently there was also a 2 week hiatus in testing for reasons unknown recently.
     
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  2. Hixee

    Hixee Flojector Staff Member Moderator CF Award Winner 2016

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    Broken bit on it's way from the factory... ;)
     
  3. Jaiden M.

    Jaiden M. Active Member

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    I was there yesterday, and while there was some testing, it was mostly just sitting there looking abandoned. I wonder what the broken bit is? It seems to be able to run/test just fine. Maybe something to do with the restraints?
     
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  4. davidm

    davidm Well-Known Member

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    Looks like it is getting ready...

     
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  5. Lofty

    Lofty Social Media Team Staff Member Social Media Team

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    That's such an odd noise. I'm still pessimistic on the dispatch time due to the double loading, interesting to watch it open.
     
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  6. CanobieFan

    CanobieFan Well-Known Member

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    apparently it did soft open... but broke the same day... and has been down since. <3
     
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  7. rideguy70

    rideguy70 New Member

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    It also just be me, but I hate it when rides have seats facing both forwards and backwards, but then only move in one direction. Many Wipeout flat rides do this (I know not all, but many). You're only getting half the ride experience. :emoji_confounded:
     
  8. vaugc002

    vaugc002 Well-Known Member

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    It's a clever design but the operating noise is atrocious. Imagine queuing and listening to that for an hour :emoji_dizzy_face:
     
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  9. Lofty

    Lofty Social Media Team Staff Member Social Media Team

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    It looks a bit boring as a ride, I will admit. I agree when ATI said that it would've been good to reverse and become dive loops instead half-way through the ride cycle.
     
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  10. Antinos

    Antinos Slut for Spinners Social Media Team

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    It's hard to get a good sense of the ride due to the poor camera work and narrow FOV, but as mentioned it doesn't look as exciting as one would think it'd be.

    I am surprised that it takes as many swings to crest the peaks, which adds to the lackluster impression.
     
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  11. Hutch

    Hutch Well-Known Member

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    Yeah that looks very repetitive. I wonder how difficult it would be to get the friction wheels to switch the train's direction halfway through, if they decide to add that in?
     
  12. CrashCoaster

    CrashCoaster Formerly ATI CF Award Winner 2016

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    I've not really heard much about this ride, does it operate normally on a daily basis without much downtime now?
     
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  13. Matt N

    Matt N Well-Known Member

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    Sorry to bump the thread, but in answer to your question, I haven't heard about any major technical problems.

    However, the main reason I bumped the thread was to ask; has anyone on here actually ridden this thing yet? I've heard very few reviews online, and the only person I know who's actually ridden it is Taylor Bybee from Coaster Studios. I did consider linking his review, but I decided against it as I know how those types of people are recieved on here. It's on his Facebook page if you want to read it.
     
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  14. gad198

    gad198 Well-Known Member

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    I just came back from a California trip last week and had the chance to ride this. It took a couple of attempts as it broke down on several occasions before we could ride. They were only loading one side which doubled the wait.
    In short, the ride really sucks. It starts ride from the loading. If you load at one of the ends of the train like we did it feels like you're stepping off of a hamster wheel into the ride vehicle. The ramp is super steep at the ends which means you really have to watch your balance. The ride itself is quite rough which is a major concern given how long it has been open. It never goes fast enough to be exhilarating, and it is simply a non-stop barrage of positive Gs which I really dislike. It's one of the worst amusement park experiences I've had in quite a while.
     
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  15. b&mfanboy123

    b&mfanboy123 Well-Known Member

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    OH, that's very sad, but thank you for the review!
     
  16. Matt N

    Matt N Well-Known Member

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    Thanks for the review @gad198! A bit strange to hear about roughness being a problem, as the ride doesn't look very fast from POVs, and is also quite new.

    Out of interest; would you count the ride as a coaster credit?
     
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