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Gaming in the days before Roller Coaster Tycoon

Ian

From CoasterForce
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Aren't the modern day theme park simulation games great? You can create your own theme park right down to the finest detail and even give your rides innuendo based names. It's probably difficult for some younger members to imagine how restrictive these games were before RCT appeared, raised the bar and set the high standard that we enjoy today.

In my mid-teens, I spent many hours playing Theme Park on the SNES. Compared to modern day RCT games, as you might expect, it's an incredibly crude, infantile version of RCT. However, the simplicity of it's involving gameplay was so endearing, to me, at the time, it was the best computer game ever.

Yesterday evening, I set up my SNES and after blowing on the cartridge connectors and in the cartridge slot a few times, I managed to get the game working.
tpsnes.jpg


The objective of the game is to successfully build and sell a theme park at 24 different locations in the world. The cheapest place (therefore the starting location) is the UK - it's free! The ultimate goal is to build a park in California.
tpsnes%20(1).jpg


Each location has the same sized building area with a flat terrain. You can't alter the land apart from building on it. the terrain changes depending on the location. For example, in Europe the terrain is grassy...
tpsnes%20(2).jpg


...in Antarctica, it's snowy...
tpsnes%20(3).jpg


...and in Africa, it's rocky desert.
tpsnes%20(4).jpg


The different land types have no effect on what you can build, it's simply a different colour to aesthetically suit the geographical area.

Microsoft Windows had that ****ing annoying "I see you're writing a letter" Clippy assistant, Theme Park has it's own irritating assistant who pops up with nuggets of information such as "Your entrance fee is too low." He also informs you of any developments in the game. His headgear changes with the location; A baseball cap for America and a top hat for England. Yes, that's right, because us Brits all wear top hats, don't we Mary Poppins?
tpsnes%20(5).jpg


I don't think he has a name, but "**** off you ****" is what I tend to call him.

Unlike the modern day complex menus and keyboard/mouse combinations, the entire theme park is created with a simple graphical menu.
tpsnes%20(6).jpg


There's an option to view your park's stats, take out a loan and set your ticket price. For the purpose of this article, I used a money cheat, hence my astronomical wealth in the forthcoming image. When you begin the game you only have a limited amount of attractions and shops, so you have to allocate a research budget to develop new attractions and shops.
tpsnes%20(7).jpg


Your little friend **** off you **** pleasantly informs you when a new attraction or shop is available to buy.

Lets have a look at the rides. The bulk of them are off-the-shelf models based on popular theme park attractions. Each one has a price tag and preset, unchangeable reliability and excitement levels.
tpsnes%20(8).jpg


Each ride shares the same footprint and the entrance location. The exit location and length/layout of the queue line is at your discretion.
tpsnes%20(9).jpg


You can change a couple of aspects of the ride such the capacity, speed and duration.
tpsnes%20(10).jpg


The rides available to build at each location varies, but here's a run down of the popular ones.
tpsnes%20(11).jpg

1) Ghost Train. 2) Maze. 3) Spooky House. 4) Star Wheel. 5) Teacups. 6) Bouncy Castle. 7) Creation. 8) Observatory. 9) Exploration. 10) Octopus Ride. 11) Band Stand. 12) Tree House. 13) Magic Carpet. 14) Water Flume. 15) Rocket Ride. 16) Simulator.

My personal favourite is the Dolphin Show because you can see the dolphins performing in the water.
tpsnes%20(12).jpg


There are four track rides that you can customise. Firstly, there's "tubing" which is a rapids style ride.
tpsnes%20(13).jpg


Once you've created the track and placed the station, you can watch the riders enjoy your custom creation.
tpsnes%20(14).jpg


Some guest may prefer tarmac to water, so you can build your own race course. You have to be careful with the speed on this one as the punters seem to have trouble negotiating corners!
tpsnes%20(15).jpg


You can create your own monorail. Wooo!
tpsnes%20(16).jpg


A monorail on it's own is a bit bland, so there's an option to customise the area with trees, fences and shrubs. The available scenery is quite limited at the beginning of the game, but as the research money starts paying dividends, more extravagant decorations become available. The fountain is the ultimate piece of scenery! Ideal if you want to create your own Blackpool Pleasure Beach! Unfortunately, the added scenery has no effect on the punters, it's only there for the game player's entertainment and park value. Where the game is limited for pixel space, it's often impossible to place the scenery where you'd want it to go "in real life."
tpsnes%20(17).jpg


Doesn't this monorail look gorgeous now?
tpsnes%20(18).jpg


And yes, there's a rollercoaster! There is no painstaking tweaking trying to push an extra 0.1g from a helix, or slightly lowering the height so the train completes a circuit...plug-and-play all-the-way!
tpsnes%20(20).jpg


Only one type of coaster is available - steel sit-down - with three elements to play with; a loop, a dip and a hill. Physics are thrown out of the window!
tpsnes%20(19).jpg


The speed of the coaster/race track/tubing can be set by the player...
tpsnes%20(21).jpg


...which can have devastating consequences on the riders! Accidents can occur if the setting are outrageously fast. As it's a Nintendo console game, nobody dies but a few tears are shed.
tpsnes%20(22).jpg


The punters will flock to your park if you can create a good one. Aside from building new rides for them, you've also got to keep them happy. One thing I did notice is that in the European, American and Oceanic regions, the guests look like this...
tpsnes%20(23).jpg


...and in the African and Asian regions, like this.
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Just like modern theme park simulation games, the guests will inform you of their feelings with a thought bubble. Obviously this guest is an enthusiast who has just experienced a short cycled on a flat ride...
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These people must have had such a great yet tiring day, they want to go home! :wink:
tpsnes%20(26).jpg


To keep guests in good spirits, any reputable theme park will provide refreshments and entertainment. A few shops should fleece an few extra pence for the coffers! In this image, I built a balloon shop at the exit of a popular ride. If people are happy and thrilled, they are more likely to spend. It's the economy, stupid. The placement of shops is crucial for success in this game.
tpsnes%20(27).jpg


Similar to the ride tweaking, it's possible to set the cost and selling price of the goods.
tpsnes%20(28).jpg


Shops are important but the bigger profit margins are made from food and drink sales.
tpsnes%20(30).jpg


There are other things you can do to make money. By adding lots of salt to the fries, it will make the guests thirsty. Place a drink shop next to the salty fries stall and you'll make a double sale. If you increase the sugar content of the ice cream, guests will remain at the park for a longer period...although that does increase the chance of them being sick!

We've all been hassled by a gaming stall attendant at a theme park and in this 1996 game, the same happens here. As you would expect at a real life pikey fairground, the probably of winning can be altered to maximise the profit.
tpsnes%20(31).jpg


Here's a quick overview of the shops and stalls available to build in Theme Park.
tpsnes%20(33).jpg

1) Ice cream. 2) Fries. 3) Burgers. 4) Saloon. 5) Duck shoot. 6) Teddy bear shop. 7) Balloons. 8) Coffee. 9) Gift shop. 10) Arcade. 11) Coconut shy. 12) Racing. 13) Water splash. 14) Circus.

One person alone can't run a theme park so you can hire and fire staff. All staff are paid the same rate and have the same abilities. The bigger the park, the more staff required, therefore you'll have a bigger wage bill. If the park is in disrepair, people won't visit.
tpsnes%20(34).jpg


A mechanic is essential. A ride can only operate for so long until it requires repair. Smoke coming from a ride isn't a good sign...it could blow at any second! No park manager wants that on their conscience!
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A mechanic will quickly repair the ride, which involves a temporary closure. The entire queue line is evacuated when a ride is in for repair.
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Litter becomes a problem with fastfood sales. Bins cannot be purchased, so a handyman can be employed to keep your park spic and span.
tpsnes%20(37).jpg


A handyman will also mow the grass. Keeping up appearances will increase the parks value.
tpsnes%20(38).jpg


In order to cheer up the unhappy guests, it's a good idea to employ some entertainers. They juggle and pull funny faces to pacify the guests. The mechanics and handymen have the same appearance regardless of location, however, the entertainers differ. In grassy terrains, the entertainers are dressed as white-skinned clowns. In snowy areas, they are dressed as snowmen. In Africa and Asia, they are dressed as black-skinned clowns. I bet such stereotyping wouldn't be allowed in an innocent computer game nowadays!
tpsnes%20(39).jpg


At the end of each calendar year, the park is is ranked in several charts. Some of the competitors names are eyebrow raising!
tpsnes%20(41).jpg


As the aim of the game is to build a successful park in all of the 24 locations, the charts are relatively pointless, but the higher the ranking, the bigger return on the investment.
tpsnes%20(42).jpg


At the end of each year, there is an opportunity to sell the park at auction.
tpsnes%20(44).jpg


After an exciting auction, with "ooh" and "d'oh" sound effects, the park is sold to the highest bidder.
tpsnes%20(45).jpg


One location down, 23 to go!

I have to admit that I do not enjoy playing modern day simulation games. When I play a computer game, I only want to pass a hour or so in the most thoughtless yet satisfying manner and Theme Park feeds that desire perfectly. I have no doubt that Theme Park introduced a craving for more advanced theme park simulation games, but sometimes satisfaction can be in simplicity.

Theme Park was released in 1994. The SNES version in 1996. It has since been re-released on several platform. The game is produced by Bullfrog Productions.
 

tks

Strata Poster
Me and Tom had Theme Park for the PC. I never did get the hang of it, wayyy too young to understand money management and customer satisfaction.

I generally spent most of the time building rollercoasters which threw people off them.
 

alexr

Hyper Poster
I have that game for Nintedo Ds

If your ride breaks down and you don't get a mechanic to it quickly it would blow up, how realistic. You coudn't build on that land again.
An ok Game, not great.
 

Mike

Giga Poster
Ew ew, ew ew, ew ew...
*Place handyman*
*Handyman gets stuck in a corner*
Ew ew, ew ew, ew ew...

:p

I LOVED this game (my family still has it for the Megadrive), despite the stupidity of the staff!
My favourite thing to do was always to delete a bit of race track as people were going around, so they drive off and continue straight into a wall where they explode! :lol:

Good times.
 

Hyde

Matt SR
Staff member
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This is very cool, had no idea this game existed!

Luckily, I DID grow up with RCT.
 

peep

CF Legend
Ian you 'ledge, that post brings back so many happy memories. The hours I used to spend playing that on the Playstation along with Theme Hospital (same company, same graphics etc). It was so addictive and fun.

The other year we got it on the DS, wasn't the same and it got frustrating very quickly.
 

spicy

Giga Poster
Haha, that has to be the most sad but awesome post ever! Bought back many memories, I had this on Sega Saturn and would play it for hours, I used to adore this game!

I bought this on DS and it made me realise how far these kind of games have come on and RCT really took it further.

Still, I might go dust off the Saturn and give theme park a whirl now!
 

Snoo

The Legend
Oooo the memories. I also had it for PC.. but man does that bring back some good times.. lol
 

Tomatron

Giga Poster
Awesome topic! Along with FIFA International Soccer, this was one of the first computer games I really got into.

My favourite memories from this game were the gangs of bikers who came into the park and popped people's balloons, the park guests who got thrown out of rollercoasters when they went too fast, the negotiations you had to make with staff to make sure they didn't go on strike out at the park entrance, and whenever the bouncy castle exploded when it wasn't maintained.
 

Pierre

Strata Poster
I had theme park world also, and the advisor on that was much more annoying than this one (mainly because he had developed a voice, a ****ing scottish one at that as well).

tpw1.jpg


[youtube]http://www.youtube.com/watch?v=ok5tvnxl28U&feature=related[/youtube]

Edit :

Heres the into to the original Theme Park, I remember the Midland Bank (now part of HSBC for you young whippersappers ;) ) logo being on it back then too and wondered why, surely we didn't have in game sponsors/advertisements 17 years ago??

[youtube]http://www.youtube.com/watch?v=YkMI625GLrc&feature=rec-LGOUT-exp_fresh+div-1r-5-HM[/youtube]
 

Inverse

Hyper Poster
I had this game on PC. I can still remember the infinite money cheat was to type "bullfrog" whilst on the menu screen!
 

Ben

CF Legend
^Haha, that guy is an absolute LEGEND.

I could NEVER get past the first levels on either Theme Park or World, I just kept trying and trying and failing. It was really difficult to like, 8 year old me :(
 

kimahri

CF Legend
Theme Park & Theme Park World.
<3

I got Theme park on PC off my sisters friend and never game it back... But still, I had RCT first :|. Oh well.

I think I should get back to TP on my DS. I was in Spain last time I checked.
 

Mike

Giga Poster
Ben said:
I could NEVER get past the first levels on either Theme Park or World, I just kept trying and trying and failing. It was really difficult to like, 8 year old me :(

Me neither... Damn not being able to save! :p
My brother did though, and at one point we had a massive list of passwords for all the levels complete. I'm not sure he ever actually completed it though, as even the money cheat doesn't even give enough to open the last country! :?
 

Ian

From CoasterForce
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More people remember this than I thought they would. Excellent.

In the SNES version, there were no protests but I do recall playing a version that did, so I must have played Theme Park World on my old Compaq PC.
 

gavin

Moderator
Staff member
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I definitely had it, but can't remember on what system. I'm thinking Playstation, but not even sure if this was out for that. It could have been on the Amiga, but I'm not sure that I still had it at that time.

I would have been playing it around '96/'97 though, so I'm guessing it was possible for Playstation

Anyway, yeah, I used to play it quite a bit, but had forgotten all about it until I saw this topic.
 

Jer

Strata Poster
Pierre said:
I had theme park world also, and the advisor on that was much more annoying than this one (mainly because he had developed a voice, a <img> scottish one at that as well).

tpw1.jpg


[youtube]http://www.youtube.com/watch?v=ok5tvnxl28U&feature=related[/youtube]


I had that game for Ps2, this was around the time that RCT2 came out and really set the bar for most coaster games, I thought it was complete and utter ****.

It would appear i've never had a SNES so i've never played or even heard of this game. It was a very interesting post though. I like seeing retro games like this.
 

Mike

Giga Poster
Ian said:
In the SNES version, there were no protests but I do recall playing a version that did, so I must have played Theme Park World on my old Compaq PC.

On the Megadrive version, I'm pretty sure your staff would go on strike if you didn't reach a deal on that handshake thing, although I could just be thinking of TPW... :?
 

Pierre

Strata Poster
I remember on the original Theme Park now and then some twat would ride up on his motorbike and start hitting your guests and trashing the place.
 
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