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Come on... Do a trip report... You know you want to (not too many opportunities in 2020!)
Gotta give the people what they want…Yeah come on Matt, do a trip report. We need as many trip reports as we can get at the moment!
Ah go on.
G'waan g'waan g'waan!
Less pictures this time – but there’s a few. Got all the good pictures a few years back:
Day 1 – Holiday Park I caught an early morning flight from Heathrow to Stuttgart (I’d stayed in a cheap hotel in Hounslow the night before to save me having an atrociously early start – this was likely going to be a long day and I didn’t fancy being completely shattered), met @Ben, @Lofty and...
Don’t need any more context to this trip – first one of the year – so let’s get to it…
Day 1 – Erlebnispark Tripsdrill
Short blitz from our hotel near the airport (having arrived late the night before and opting to just dive into a bed as quickly as possible) and we were at the park.
Straight to the main attraction – it’d be rude not to.
Blimey Vekoma – you feeling okay?
So, my first experience of the ‘proper’ new-gen Vekoma stuff. Love it! First drop is quite good, with a nice pop of airtime in the back row. Zero-g over the other cred’s station was very good – smooth, floaty and fast. Rest of the layout has a nice flow to it, with a good combination of floater, inversions and surprisingly strong forces. All measured against the family coaster metric, of course, would be silly otherwise. I thought it was brilliant, actually.
Whilst I do like the concept art for the new station (to be completed for 2021, allegedly), it does look ****e right now.
The trains are great, though.
Into the first drop they go.
It does look rather nice, too.
Oh, I also liked the way it slithered over the top of the paths.
Just a short walk down to the shuttle coaster – this time they bothered to finish the station too, which is nice. The highlight of this coaster is obviously the trains, but it’s an okay enough coaster. I do like how it twists along underneath the invert, and I think the interaction of it bursting into the station will be really nice once it’s all finished.
Nice looking station, gives me hope the other one will look good.
Living for the goat, this is great.
I do like the way these coasters fly through the station.
At this point we decided to mince round the rest of the park hitting up the other coasters. Nothing new to us, but might as well get a ride on them. Short summary:
Karacho – Feels so close to being good, but typically Gerstlauer in its execution. Lumpy corners, weird pacing, crappy transitions. The launch is actually good (although don’t like the drop into it) and the top hat is excellent, but after that take-it-or-leave-it.
Mammut – It’s strange. The layout is reasonably naff, but the rubber wheels make it kinda hilarious. It’s charming, but no world beater.
G'sengte Sau – Maybe the best bobsled, you know. Gerstlauer should stick to making these. Getting really overgown too, which is excellent.
Only took a photo of Mammut…
Lets go back to the Vekoma for another few laps before calling it a day.
Brilliant interaction between the two coasters.
Can see the drizzle here – not going to stop us though!
There’s a nice view of the coaster across the little lake/pond thing.
Right, time to head south towards Europa now. No real love for Tripsdrill, to be honest, so don’t mind heading off somewhere a little more exciting.
Tripsdrill is an odd park – we ended up settling on describing it as Germany’s knock-off Efteling. On both visits I’ve had I’ve left the park thinking that I should have liked it, but just… didn’t. I think the park layout is a mess, which is really frustrating. There needs to be a path linking the top end of the Karacho bit across into the rest of the park, and there needs to be a better approach to the new Vekomas (there is a path, they just don’t use it for some reason). The creds are meh at best, and there’s actually nothing else there (log flume was closed this time, but had done it before).
And also, for some reason, all the little coffee outlets are cash only. Made it feel like 2002…
For completeness’ sake – Covid status:
Mask policy - In queues, indoors and on rides (not required for children, but not exactly sure how that is defined). Staff patrolling queues and ride-ops enforcing proper mask usage (must cover nose and mouth).
Social distancing - Reasonable enough effort in queues, shops, restaurants and general areas of the park. No vacant rows on any rides. Park did not feel particularly busy, but wasn't the best day for weather, so not sure if this was a capacity limit or lack of interest.
Sanitiser - Plenty of hand sanitiser stations throughout the park. Trains not 'evidently' being wiped down, but can't guarantee we just didn't see it happening.
Overall - Frankly, as good as it'll get I think. Generally guests were adhering to the policies and appeared to be thoughtful towards others.
We had a smooth and fast drive down towards Europa, but had opted for a night up in the hills/mountains nearby instead of heading to Rust. Lots of wine, great food and a nice scenic setting. Ah, I’ve missed this.
Fabulous Europa next…