It looks like my top 10 starts taking shape. it might be time to post it here. 1 - Shambhala : My first truly awesome coaster and first encounter with long airtime. Every single camelback is great, the first drop is truly incredible. Unfortunately, it is a bit too monotonous to hit perfection (Well, i still rode it 9 times in 2 days last April, so I would not call it boring). 1 - Taron : It took me 3 rides to learn how to really enjoy this far-from-perfect rollercoaster. The pacing lacks consistency, the airtimes are short and the first s-turn, hidden behind some theming, is to violent for an element you cannot expect and thus needs some re-rides to be properly enjoyed. But once you know it well, what a blast ! (and I rode it a total of 23 times during the past 2 days). I can't say it is better than Shambhala (so different, how to compare ?) , but it is definitely a great experience, with good intensity, a incredible theming, great speed and some really fun curves. 3 - Oz'Iris : Outside of the old Belgian Schwarzkopf shuttle, a Volare, and a long ton of old Vekoma clones, this was my first looper. And it was great. How enjoyable is this ride ! Exactly the kind of loopers you could ride all day long, it has diversity and is not to taxing on your body. 3 - Dragon Khan : Some transitions remind you this is a classic, an old-timer, but never hurt you or make you feel uncomfortable. Quite intense, but nor overly. Long, fun from the beginning to the end, with no low-point to remember. 3 - Black Mamba : This was way more intense than I expected. What a ride ! And what a zero-g roll !! Perfect interaction with the magnificent theming, serious g-forces all along, and the best use of rolls (twists ? corkscrews ? those two inversions at the end) I can think of. 6 - Heidi : I just really enjoyed this little woodie, nice speed and nice pops of airtime all the way. The GCI trains are unfortunate though, you enjoy things less when you are struggling to accomodate your legs. 7 - Red Force : This one falls short from greatness, and I am not talking about length. It starts as a ride that is just about speed, it is themed solely around speed, but as soon as it gets its speed, it converts it whole into height. Therefore, you cannot enjoy the speed, and because there is not a single quantum of momentum left at the top, you get no airtime. Plus, vertical drop/climb, and you can't create an ejector on a straight line, so it is forceless. The only forcefull time it that rotation during the climb. However, it is still a really fun ride, just not such a good coaster. 7 - Anubis : The launch is crazy an the top at gives a great airtime, and contrarily to red force, there is a layout after that ... just not a really interesting one - but nothing dislikeable though. The restraints are awful and only the first raw is good. 7 (or 9 ?) - Furius Baco : The launch is great, the feeling of speed during the whole layout is great. I really did not like the inversion however, and the restraints are utterly disgusting. Rode it front row, inner seat and did not mind the vibrations. 10 - Tonnerre de Zeus : I had a lot of fun on this one, but absolutely no airtime, and some parts are quite rough. I know, there is a lot of ties, but sometime I can't see no good reason deciding which is better than which.