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Ethan

Well-Known Member
Just looking through these images, thought I'd leave some advice. Your work looks great, but I imagine the reason you're not getting any feedback, comments or recognition on here is because you're not engaging with us. People have both asked you questions and given praise however you never respond, which defeats the point of these forums! I would discuss your projects with us more, and I imagine you'll get more recognition and reach more people, because right now it feels like you're using the forum purely for self-promotion. I mean, there's nothing wrong with that, but it doesn't send the best message when you ignore replies.

No shade being thrown here, just being honest and wish you the best! :)
 

ImagineerTim

Gamesmaster 2016
Just looking through these images, thought I'd leave some advice. Your work looks great, but I imagine the reason you're not getting any feedback, comments or recognition on here is because you're not engaging with us. People have both asked you questions and given praise however you never respond, which defeats the point of these forums! I would discuss your projects with us more, and I imagine you'll get more recognition and reach more people, because right now it feels like you're using the forum purely for self-promotion. I mean, there's nothing wrong with that, but it doesn't send the best message when you ignore replies.

No shade being thrown here, just being honest and wish you the best! :)
But this thread is for Dwemer Coaster. Why discuss other projects? I will show you my other work soon!

So what to discuss? I dont know what you mean.

So do you like the style of theming? The problem is there is very much to built actually!
Also keep in mind that creating attractions is like creating a mystery. So I hope everyone will ride my Dwemer Coaster!

And pls dont be too hard its my first Planet Coaster Project...

I reply when it makes sense for me. Its no Chat. Its a Thread. But I love every comment of course!

I look all the comments every day. So feel free to discuss about my Dwemer Coaster.
:cool:
 

Hixee

Flojector
Staff member
Administrator
Moderator
@Ethan is basically right as to why I don't bother commenting anymore. Your threads and more like portfolio galleries than discussion threads.

I mean, you didn't answer my question in this very thread. If it doesn't "make sense" for you to reply to me on a question like that, then... eh.

But they're beautiful, don't get me wrong - your work is spectacular.
 
@Ethan is basically right as to why I don't bother commenting anymore. Your threads and more like portfolio galleries than discussion threads.

I mean, you didn't answer my question in this very thread. If it doesn't "make sense" for you to reply to me on a question like that, then... eh.

But they're beautiful, don't get me wrong - your work is spectacular.
Oh dear 😂😂😂
 

ImagineerTim

Gamesmaster 2016
Now its time to explain the story a bit!

The first actual thing we see when entering the Ride is the waiting time display and a talking ancient Dwemer head.
At the entrance we have to store our bags and goodies in one of the lockers.
Just scan your park ticket and a locker will open for you. (Its similar to the system used at Arthur,Königreich der Minimoys (Europapark))
After riding you will get your things back at the other side...
There is also a souvenir shop and another shop at the exit.

Then we enter the ride crossing over a bridge. When we look down we can see parts of the second launch.
We follow the queue until it gets down into a tunnel below the ground. There is also the extended queue line. (not seen in the video)

After the tunnel the queue goes upwards to the station. If you look closely you can see the stairs going up at the end brake of the ride...

Dwemer stuff and magical artifacts are seen in the station.

So the ride begins and after the first curve we go into a Dwemer mine tunnel.
A magical sun collector is running and we can hear thunder and energy loading up.

As the sunlight releases, the train goes outside again. A great Dwemer castle emerges and we get caught by a kind of generator.
Mechanical things everywhere. Then the train stops.
With the power of Logans heart we are launched into the rugged rockwork.
Fragments of this forceful artifact are seen on the right side at the first launch segment.

Like a dragon we are flying through the rocks and tunnels. After this part we are going down into another dark tunnel section.
We can see lava and melting minerals. As the train stops for a second time, we see a dark elf holding an electric scepter.
Maybe it was his idea to built this machine. With electrical force we are launched again, now with much more speed.
It looks like a mining facility. Maybe they are building another castle or palace there...
We rush through another tunnel, and then we are outside again, experiencing some great airtime.
When you look at the left side, you can see a viewing platform for spectators and the entrance to the themed area.

And it goes even deeper into underground systems. When we are over the earth again, suddenly the track goes down and we enter another Dwemer mine entrance. There are some magical minerals here! Tension is in the air and the train stops for a few seconds.

Then we are launched for the third time. This launch is the most intense one of the ride (approx. 98 km/h)!
We reach the highest peak of the mountains with a fantastic view. Swirling down again we are passing by the castle.
After another high peak we go down into a tunnel filled with the blue energy, the Dwemer get from the underground mushrooms.
And so we are at the castle village again, rushing into another tunnel section were the train gains some final speed.
Going up again we have a fantastic view of the castle and we can also see the first launch with the generator.

Now we are at the end. The trains are slowed down as we are going into a final rock archway, were an ancient sun clock is rotating.
Underneath us is the queue and we are going back into the station. On the right side you can see the maintenance building.

Name: SKYRIM Dwemer Coaster
Opening: 28.09.2019
Status: In Virtual Operation
Manufacturer: Intamin / Frontier Developments
Designer: ImagineerTim
Max.Speed: 98 km/h
Duration: 3:05
Capacity: 1.700 p/ph​
 
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