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Shubinine's dev topic [Cold Front [WIP] pics page 8]

Shubinine

Mega Poster
Re: Shubinine's dev topic [B&M Invert pg. 6]

UPDATE

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Overall, progress is , immelmann and zero g supported.
 

Hixee

Flojector
Staff member
Administrator
Moderator
Social Media Team
Re: Shubinine's dev topic [B&M Invert pg. 6]

Looking pretty nice. I like the look of the big, tall elements. :D
 

Bottom_Feeder_13

Hyper Poster
Re: Shubinine's dev topic [B&M Invert pg. 6]

The only thing that I noticed was that the initial dive-loop looks really small compared to the first drop, what kind of g's does it pull just for clarification.
 

Xpress

Strata Poster
Re: Shubinine's dev topic [B&M Invert pg. 6]

Which is perfectly fine as long as the 5.5 is a spike..
 
A

Anonymous

Guest
Re: Shubinine's dev topic [B&M Invert pg. 6]

If you do however want realism, then a B&M never really goes over 4.5 ish for any period of time...
 

Xpress

Strata Poster
Re: Shubinine's dev topic [B&M Invert pg. 6]

loefet said:
If you do however want realism, then a B&M never really goes over 4.5 ish for any period of time...

That too, but I wouldn't be surprised if some inverts spiked to around 5.0.
 
A

Anonymous

Guest
Re: Shubinine's dev topic [B&M Invert pg. 6]

Not really, unless they have gotten pretty rough and have a bad jolt.
Nemesis only pulls 4.7 g's for a short time, and that's how forceful an older B&M get, newer ones usually stop at around 4-4.2 g's.
So 4.5 is a good number as a maximum for any B&M if you want realism...
 

Shubinine

Mega Poster
Re: Shubinine's dev topic [B&M Invert pg. 6]

I think this makes for a good footchopper at the exit of the loop

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sflightbrakeedit1109050.png
 

Shubinine

Mega Poster
Re: Shubinine's dev topic [B&M Invert pg. 6]

MASSIVE UPDATE

So. After the first day back in school I realised that if i want to finish this ride i have to do it now. Only thing left to support is the last corkscrew. You probably won't see that flat ride as I did not have time for paths and stuff like that... Expect it to be released in the following hour...

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------------------------------------------------------------

I released it on NLE. I will put it on mediafire too tomorrow morning.

Here is the link if anyone is interested.

http://nolimits-exchange.com/coaster/draculas-flight/4434

------------------------------------------------------------

nvm.

http://www.mediafire.com/?s4rcp0ckckrxv5r

ATTENTION RIDERS! This Rollercoaster has EXTREME HIGH G's (up to 5.4) In the front and back rows. We would like to ask everyone that has ever had any bad experience on a rollercoaster, has neck, back, or heart problems, or is basically not in his/hers best form TO RIDE in ROWS 4-5. Thank you and enjoy your ride!

Set to be Vampire's Hunt's little brother, this 57 meters tall, 50 meters drop, 6 inversions custom B&M Inverted Coaster is definitely up in the unique league.

With a straight drop and directly into an Immelmann, this rollercoaster is like none else of its kind.

This ride uses the FREE Park pack on Coaster Crazy ( i think) and L Bosch's B&M Track connectors.

Have a good ride and please rate!
 

Hixee

Flojector
Staff member
Administrator
Moderator
Social Media Team
Re: Shubinine's dev topic [Dracula's Flight Download pg. 7]

I'll download this tomorrow morning, but I'm going to cut your posts down a bit. A quadruple post is a bit much. You could've easily just put that last post in with the previous.
 

Shubinine

Mega Poster
Re: Shubinine's dev topic [Dracula's Flight Download pg. 7]

^I didn't even realize i was talking to myself... Sorry...
 

Lofty

CF Legend
Re: Shubinine's dev topic [Dracula's Flight Download pg. 7]

Listen, without being a dick. Not a lot of people (speaking for myself here) like to sign-up to a **** loads of sites just to get the download. Any chance of a Mediafire version or something?
 

Hixee

Flojector
Staff member
Administrator
Moderator
Social Media Team
Re: Shubinine's dev topic [Dracula's Flight Download pg. 7]

-lofty- said:
Listen, without being a dick. Not a lot of people (speaking for myself here) like to sign-up to a **** loads of sites just to get the download. Any chance of a Mediafire version or something?
There's a mediafire link in his last post. ;)
 
A

Anonymous

Guest
Re: Shubinine's dev topic [Dracula's Flight Download pg. 7]

^ No, his second to last post :p

It had some weird transitions here and there, forces were off the scale for realism and the consistency of the speed on the inversions were bad (keep about the same pace on all), quite a good ride, but need a lot of work to be really great.
 

Shubinine

Mega Poster
Re: Shubinine's dev topic [Dracula's Flight Download pg. 7]

I woked abit furing the past two weeks and after many layouts I've got this B&M sitdown that uses the hyper trains(eg-Wildfire at SDC) and has 8 inversions.

Main view of the ride. First Half.

8inversionsv21110161754.jpg


In case you can't see the elements well(I'm in a rush so I can't take more pictures atm)- Cobra, Dive Loop, Airtime hill, Immelmann, Loop, Overbank, Zero G, MCBR

Second half of the ride.

8inversionsv21110161754.png


Cork, Airtimehill, Cork, Finale.

The ride keeps a great pace and is, in my opinion, my best so far. Passes E-STOP, runs 3 trains smoothly.

It stands 54 meters tall and has a top speed of 111 km/g. MAX 4Gs(post Zero G), Min -0,5(Out of the MCBR).

So tell me what you think.
 

Thekingin64

Strata Poster
Re: Shubinine's dev topic [Dracula's Flight Download pg. 7]

Pretty good, pretty good. IMO the trains could do with being a different colour to the track but otherwise very well done.
 
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