Yeah that worked.
Overall, not bad. The trackwork needs a bit of improvement as there were quite a few jerky/stiff (with regards to how they felt) transitions and this kinda detracted from it for me. If this flowed and was smooth throughout it probably would have been excellent. The layout was good and the pacing was good (it did seem to hit the brakes hard at the end, but that wasn't too big of a deal) and I liked the interaction with the supports and stuff which came from a compact layout. Some of the supports on the last turnaround looked a little weedy, but apart from that a good job.
As for the 'unique' elements. The first drop was a nice idea. I never really feel the beyond 90° thing (in real life and NL), but the twist was a nice idea and relatively well executed. The vertical climb/second vertical drop was nicely made, but it felt a little... pointless. It felt like it was there for the sake of it. Would have been nice to maybe have had something other than just a straight up-and-over type thing.
Overall, good stuff. Improve the trackwork and this would be impressive. 6.5/10