Edward M
Strata Poster
I’ve made two recent trips to Six Flags Great Adventure, so I thought I would make a trip report. My first trip was with a flash pass on a relatively busy day while my second trip was without a flash pass, but the park was nearly empty. I think I’m not going to do a chronological order since my days included a lot of going around the park.
Six Flags Great Adventure has a great main street area, which surprised me. Admittedly, my expectations were low; my previous visit was likely the worst theme park experience I’ve had (a family member was hurt while I we were there). Now, going solo, I found myself falling in love with the park. There’s a nice fountain that creates a tiny “hub” and connects the two sides of the park. First, I’ll go with the left side. The park continues to look nice as you approach the first attraction, Houdini’s Gr at Escape.
Houdini’s Gr at Escape: This is an enjoyable experience, admittedly. The preshow is horrible, but it’s Six Flags, what do you expect? The show itself is simple, and the illusion can be cool at times. I figured out how they did it pretty quickly, but it still doesn’t mean that there isn’t some disorientation involved. Overall, I would kind of recommend it, if it seems like something you would like. Annoyingly, the line was about 20 minutes long, both days.
Continuing on past Houdini’s Gr at Escape, you enter the midway area. This is probably the worst part of the park since it has no real cohesive theme (which the park surprisingly is quite good with), and it’s simply just a collection of carnival games with a few DC rides thrown in. Speaking of DC rides…
Superman: Ultimate Flight: This is so meh. I like the pretzel loop, a lot. It’s one of my favorite inversions out there. However, the rest of the ride is so utterly boring. I’m actually a big fan of the Georgia version of this, but it has the clear advantage of being both the original and of using the terrain properly. What makes Manta (and GA Superman to an extent) great is when you get really close to the ground. The ending of Manta is so fun since you are gliding past the water, and it compliments the relatively higher rest of the ride. I want to ride Tatsu very badly (curse you Six Flags for having 7 rides in refurbishment at MM) since it seems to exemplify the height perspective of a flying coaster. I love these models, but this one is a huge dud.
Green Lantern: This is my least favorite coaster in the park. I’ve done 4 stand ups now and hated 2, Mantis and this. I liked two as well, Shockwave KD and Georgia Scorcher. The only correlation I see here is that the other two rides kept the forces to a minimum. My legs simply hurt on this, hurt really badly. I just wanted it to be over. I’m really not a fan of stand up coasters, and this is one of the worst for me. I would recommend a floorless conversion (I know Bizarro is in the park but why not) since it has an amazing layout. In fact, I could see this specific layout being one of the better floorless coasters. For now, I would only recommend this for the credit.
Twister: This is a Top Spin flat, but it was actually my first of these. I loved this! I was surprised how much fun it was. I’m really not a fan of “hangtime” on flats, but this one kept the forces varied enough to where I quite liked it. Highly recommend this one.
One issue I have with the park is how damn hard it is to get to Kingda Ka and especially Zumanjaro, but it does actually allow for some of Six Flags best theming ever. The jungle setting here is shockingly good. It’s Animal Kingdom lite, but that’s certainly not a problem for me! I love the bamboo, the cool structures, the mysteriousness of Ka, and just the vibe of the whole thing. I do wish there were more than two rides here (an extra flat could make this area a bit more worth the trek), but it’s great for what it is. Now, onto the rides…
Kingda Ka: In the back seat, this is not very good. It’s rough and just unpleasant. In the front, this is one helluva ride. I never was able to do front row on Top Thrill Dragster (next summer?), but this makes me want to check it out as soon as possible. The forces you get from that launch, just wow. It’s such a rush! My favorite part though is the drop and subsequent airtime hill. I may even prefer this to Dragster! It’s painful in the best possible sense. Ahhh, love this one! Plus, I applaud Six Flags for trying with the theming here. Sure, it’s minimal, but that minimalistic approach worked great for me. This one is in my top 30 for sure. If it had lap bars instead of the bulky OTSRs, it may be in the top 15.
Zumanjaro: This is the second best drop tower I’ve done. However, I consider it too much. I have a fear of heights (ironic huh) that makes drop towers both thrilling and terrifying. With this though, you only had a lap bar, and it just kept going. I thought be were at the top, but we were halfway up. You were insanely high up. Then, the drop. Wow, what a great drop!! You just keep dropping building up crazy speed before you brake. Overall, I skipped this on my second visit since I just don’t know if the whole experience is enjoyable or terrifying. Still, it’s an absolute must do. I prefer Acrophobia by a lot however since the seats are inclined, and it’s not simply too much.
After leaving the Ka and Karnival area, we move into the Spanish themed area and see El Toro. The Spanish area is quite nice though nothing special. It’s a good little subsection to give El Toro its own little themed area. Now, onto the amazingness…
El Toro: El Toro is the s**t. I don’t know how else to describe it. It has some of my favorite airtime on any coaster. The first drop rivals Millennium Force as best drop I’ve done. In fact, it’s all just amazing. On the second day, when the park was dead, I was able to get 22 rides on this, most done in 7 consecutive rides. The ride can be brutally rough if done in the wrong row however. ALWAYS choose a middle seat, this is the best recommendation for Toro I could give. The second to back is the seat to be in. It’s smooth and also insanely airtime-filled. The first two hills of course are iconically great airtime moments, each one redefining the eject in ejector airtime. The next section is good, getting you to the Rolling Thunder hill mainly. However, once you get to that Rolling Thunder hill, ohhhh boy. It’s my favorite hill on a coaster, by far (unless you consider the quad down one hill). It’s just airtime so strong it feels unnatural. I may have just gotten great rides, but I really do think it is this good. I love it. What makes the ride for me though is the mixture of positive Gs in the turns following. I think the best rides mix great negative Gs with strong positive Gs. This is one of the main reasons I found Superman SFNE so great, more on that later though. Overall, El Toro is one of the best coasters out there, I believe.
Leaving El Toro’s Spanish area, we enter an old west town, which is great. It's simple, sure, but it really is nice to be in with the lake and log flume. I love the theming here, and I especially love how great Medusa fits here. Oh sorry, I meant I hate how badly Bizarro fits here.
Bizarro: Bizarro doesn’t ruin the old west area really. It just doesn’t add to it at all. I do really wish this was Medusa; I haven’t even ridden it as Medusa. This ride just feels so pointless and lacking personality. It’s like the most corporate mandated ride I’ve seen. The ride itself is generic B&M, but I found it lacked the forces of the usual old school B&M looper. I’m actually a sucker for an old B&M, Kumba remains in my top 10. I love that great B&M snap through the inversions. However, this had no snap. It just kind of, was. Oddly, I really loved Scream! at SFMM while thinking this was very unimpressive. Not sure why, but I just liked Scream! a lot more. I think the paint job and new love put into it helped. Overall, average.
Leaving Bizarro, we get to the area around Runaway Mine Train which is shockingly nice. The lake by El Toro as well as Mine Train’s final turn by the fountain is a gorgeous sight, really impressed honestly! Now, onto the ride itself.
Runaway Mine Train: Ok, this is one of my new favorite mine trains. It is sooo awkward and jerky in the weirdest places I LOVE it. It’s short, sweet, and to the point. The helix is decent, so is the main drop. However, that hill and turn is just wonderful. That classic Arrow awkward airtime followed by a pretty turn by a lake near El Toro. I’m surprised this doesn’t get more love. Definitely going to ride this one again.
Near Runaway Mine Train is the log flume, which, while I skipped it, looked very nice. Then, there was the safari, which I didn’t skip! This had the longest wait in the park as far as I could tell, 2 hours!
Safari Off Road Adventure- Ehhhhhhh. I’m so mixed on this. On the one hand, it is just an enormous safari, with tons of animals, and I mean TONS. The amount of animals here was insane! However, unlike say Kilimanjaro Safaris, the animals looked depressed. They were all just grouped together in slightly small spaces and just roamed sadly. The worst was the tigers, which infuriated me. They are in insanely small cages that they should not be in. All the other animals at least have wandering room, but the tigers don’t have any!!! It was nice to see all these animals, but I just get the impression Six Flags is not taking good care of them.
After the Safari Off Road Adventure, there’s the skyway nearby. That skyway, which is nice but always has a line, ends up right beside an odd little coaster named Skull Mountain. Skull Mountain’s area near Nitro and Batman is pretty nice overall. I definitely prefer the other side of the park in terms of… everything, but this side is still nice. It just has a lot of dead areas, especially near Dark Knight and the new Justice League area.
Skull Mountain: This is good; it really is. It’s actually quite impressive visually outside, but, not as much inside. However, the lack of theming adds to the ride in some ways. While the Dark Knight has a predictable layout, this certainly doesn’t. It allows for a lot more unexpected turns and drops that are really fun. It’s the music that makes this one though. It is playing this metal music that’s a little too quiet, but it also has a tiny skull that’s the only real theming. It is so cheesy that I kind of love it. I can’t see anyone not enjoying this. Oh ya, the back is significantly better here, fyi.
Speaking of Skull Mountain, lets talk about its newer but lesser cousin nearby.
Dark Knight Coaster: I don’t hate this really. It’s better than the average wild mouse, by a lot. However, it’s still a wild mouse. I just don’t like the idea of taking such a great property like the Dark Knight then just saying “Why So Serious?” over and over. It’s just a bit dull overall. The preshow would be good if they didn’t have this insanely loud obnoxious noise that plays multiple times toward the end. I may would have reridden, but I just don’t want to hear that sound again.
Near the Dark Knight is another roller coaster themed after the Dark Knight, Batman: The Ride.
Batman: The Ride: This was actually my favorite Batman clone. I loved it. I usually dislike the Batman clones since they seem to be intense just for the sake of being intense. However, here, it had some good snap to it. It wasn’t uncomfortable; It was just a good, fast, and fun ride. It was still intense, but the intensity was fun unlike most of the other clones. This and Goliath SFFT are the definite standouts of this model for me so far.
Speaking of Batman, there’s another ride themed after Batman and his friends, in the new Justice League mini area. I found that Justice League really didn’t have a long wait until the afternoon. I think that’s because it is tucked away in this tiny corner at a dead end of the park. Without a map, It would have been hard to find. Nonetheless, it’s a nice enough little area with an homage to the now departed Batman and Robin: the Chiller (RIP) that was nice.
Justice League: Battle for Metropolis: I liked this a lot! It’s likely my favorite shooting ride, which is quite a feat especially since it is Six Flags. The screens are far from perfect; it’s no Spiderman. However, it just has a fun atmosphere as you shoot down bad guys while riding through Metropolis. I especially liked the in-between sequences, namely with the Joker. The animatronic was quite good! It looks like they’re done building these, but I’m glad there’s a good amount now. They’re really fun rides.
Moving past the boring areas between Justice League and Skull Mountain, we have the boring area near Nitro! The more I think about this specific side of the park, the more I realize it’s really not very good haha. However, Nitro is good, maybe not great though.
Nitro: B&M Hypers have been letting me down lately. They used to be my favorite models, but, as I ride more and more coasters, I find RMCs and Intamins much more interesting. The airtime here was simply weak. The bunny hills had some great moments, but the main hills just didn’t have any umph. I still think Shambhala and Goliath SFOG are amazing rides, but the rest I’ve done are falling down from my top 25. They just don’t quite do it for me. Still, as a coaster, Nitro is great! It’s fast, has good airtime, and is quite an experience in the front seat. It’s mainly just a pleasant ride for me. It has some great positive Gs in the helix as well as good negative Gs in the hills. It isn’t really that noteworthy, but it’s still a great addition to the park. It’s odd though, I rode the ride in 2012, and it seemed much, much better, smoother, and was generally in better shape. The seats are torn and dirty as is the track and the trains. The ride has also picked up quite the rattle (on every train, I rode them all). The same can be said for all the rides here except the newer ones. It’s incredibly disappointing since, I think with some TLC, these coasters could be amazing! Especially Toro and Nitro, since they’re both getting much rougher than before. I hope Six Flags shows this park some TLC love because it certainly deserves it.
Well, leaving the Nitro area there’s the Ferris Wheel area which is actually one of my favorite areas in the park. It has some great shade, nice flats, and is just pleasant to be in. There is the Joker area nearby, which houses the Joker and Harley Quinn Crazy Train. The new Joker area is simply but nice. The location by the lake helps.
The Joker: Yes! This may be only about 30 seconds but what a 30 seconds! This truly is X2 lite with amazing flips and turns. It really is just a blast from beginning to end. I’m glad these are getting reproduced because they will be a must for every trip for me. Oddly I greatly prefer the this one to New England’s. The location is better for one, but it’s mainly that it starts spins in certain places with means more spinning and a more consistently thrilling ride.
Harley Quinn Crazy Train: Oh my gosh I loved this. In the back, you get amazing forces and are whipped around this tiny track. Best kiddie coaster ever.
Lastly, what put this over Fiesta Texas as my favorite Six Flags, was the picnic area. This was such a nice refuge from the business and commotion of the park. The beautiful lake by it was great to watch. It felt like a park in my home town, but I could walk 2 minutes and ride El Toro! It’s just nice and tranquil. I love theme parks, but I always need a second to get away from the crowds and relax. This is why the hidden areas like Cape Cod at Disneysea, New Orleans Square courtyard at Disneyland, and Discovery Island Trails at Animal Kingdom are some of my favorite areas of each of those parks. I just need a break sometimes, and this area is one of the best places to relax at a park.
Well, that concludes my simple report. I didn’t feel that too much detail was necessary since most members are familiar with or have been to the park. Therefore, I thought a more straightforward review of the rides and areas would be more effective.
Six Flags Great Adventure has a great main street area, which surprised me. Admittedly, my expectations were low; my previous visit was likely the worst theme park experience I’ve had (a family member was hurt while I we were there). Now, going solo, I found myself falling in love with the park. There’s a nice fountain that creates a tiny “hub” and connects the two sides of the park. First, I’ll go with the left side. The park continues to look nice as you approach the first attraction, Houdini’s Gr at Escape.
Houdini’s Gr at Escape: This is an enjoyable experience, admittedly. The preshow is horrible, but it’s Six Flags, what do you expect? The show itself is simple, and the illusion can be cool at times. I figured out how they did it pretty quickly, but it still doesn’t mean that there isn’t some disorientation involved. Overall, I would kind of recommend it, if it seems like something you would like. Annoyingly, the line was about 20 minutes long, both days.
Continuing on past Houdini’s Gr at Escape, you enter the midway area. This is probably the worst part of the park since it has no real cohesive theme (which the park surprisingly is quite good with), and it’s simply just a collection of carnival games with a few DC rides thrown in. Speaking of DC rides…
Superman: Ultimate Flight: This is so meh. I like the pretzel loop, a lot. It’s one of my favorite inversions out there. However, the rest of the ride is so utterly boring. I’m actually a big fan of the Georgia version of this, but it has the clear advantage of being both the original and of using the terrain properly. What makes Manta (and GA Superman to an extent) great is when you get really close to the ground. The ending of Manta is so fun since you are gliding past the water, and it compliments the relatively higher rest of the ride. I want to ride Tatsu very badly (curse you Six Flags for having 7 rides in refurbishment at MM) since it seems to exemplify the height perspective of a flying coaster. I love these models, but this one is a huge dud.
Green Lantern: This is my least favorite coaster in the park. I’ve done 4 stand ups now and hated 2, Mantis and this. I liked two as well, Shockwave KD and Georgia Scorcher. The only correlation I see here is that the other two rides kept the forces to a minimum. My legs simply hurt on this, hurt really badly. I just wanted it to be over. I’m really not a fan of stand up coasters, and this is one of the worst for me. I would recommend a floorless conversion (I know Bizarro is in the park but why not) since it has an amazing layout. In fact, I could see this specific layout being one of the better floorless coasters. For now, I would only recommend this for the credit.
Twister: This is a Top Spin flat, but it was actually my first of these. I loved this! I was surprised how much fun it was. I’m really not a fan of “hangtime” on flats, but this one kept the forces varied enough to where I quite liked it. Highly recommend this one.
One issue I have with the park is how damn hard it is to get to Kingda Ka and especially Zumanjaro, but it does actually allow for some of Six Flags best theming ever. The jungle setting here is shockingly good. It’s Animal Kingdom lite, but that’s certainly not a problem for me! I love the bamboo, the cool structures, the mysteriousness of Ka, and just the vibe of the whole thing. I do wish there were more than two rides here (an extra flat could make this area a bit more worth the trek), but it’s great for what it is. Now, onto the rides…
Kingda Ka: In the back seat, this is not very good. It’s rough and just unpleasant. In the front, this is one helluva ride. I never was able to do front row on Top Thrill Dragster (next summer?), but this makes me want to check it out as soon as possible. The forces you get from that launch, just wow. It’s such a rush! My favorite part though is the drop and subsequent airtime hill. I may even prefer this to Dragster! It’s painful in the best possible sense. Ahhh, love this one! Plus, I applaud Six Flags for trying with the theming here. Sure, it’s minimal, but that minimalistic approach worked great for me. This one is in my top 30 for sure. If it had lap bars instead of the bulky OTSRs, it may be in the top 15.
Zumanjaro: This is the second best drop tower I’ve done. However, I consider it too much. I have a fear of heights (ironic huh) that makes drop towers both thrilling and terrifying. With this though, you only had a lap bar, and it just kept going. I thought be were at the top, but we were halfway up. You were insanely high up. Then, the drop. Wow, what a great drop!! You just keep dropping building up crazy speed before you brake. Overall, I skipped this on my second visit since I just don’t know if the whole experience is enjoyable or terrifying. Still, it’s an absolute must do. I prefer Acrophobia by a lot however since the seats are inclined, and it’s not simply too much.
After leaving the Ka and Karnival area, we move into the Spanish themed area and see El Toro. The Spanish area is quite nice though nothing special. It’s a good little subsection to give El Toro its own little themed area. Now, onto the amazingness…
El Toro: El Toro is the s**t. I don’t know how else to describe it. It has some of my favorite airtime on any coaster. The first drop rivals Millennium Force as best drop I’ve done. In fact, it’s all just amazing. On the second day, when the park was dead, I was able to get 22 rides on this, most done in 7 consecutive rides. The ride can be brutally rough if done in the wrong row however. ALWAYS choose a middle seat, this is the best recommendation for Toro I could give. The second to back is the seat to be in. It’s smooth and also insanely airtime-filled. The first two hills of course are iconically great airtime moments, each one redefining the eject in ejector airtime. The next section is good, getting you to the Rolling Thunder hill mainly. However, once you get to that Rolling Thunder hill, ohhhh boy. It’s my favorite hill on a coaster, by far (unless you consider the quad down one hill). It’s just airtime so strong it feels unnatural. I may have just gotten great rides, but I really do think it is this good. I love it. What makes the ride for me though is the mixture of positive Gs in the turns following. I think the best rides mix great negative Gs with strong positive Gs. This is one of the main reasons I found Superman SFNE so great, more on that later though. Overall, El Toro is one of the best coasters out there, I believe.
Leaving El Toro’s Spanish area, we enter an old west town, which is great. It's simple, sure, but it really is nice to be in with the lake and log flume. I love the theming here, and I especially love how great Medusa fits here. Oh sorry, I meant I hate how badly Bizarro fits here.
Bizarro: Bizarro doesn’t ruin the old west area really. It just doesn’t add to it at all. I do really wish this was Medusa; I haven’t even ridden it as Medusa. This ride just feels so pointless and lacking personality. It’s like the most corporate mandated ride I’ve seen. The ride itself is generic B&M, but I found it lacked the forces of the usual old school B&M looper. I’m actually a sucker for an old B&M, Kumba remains in my top 10. I love that great B&M snap through the inversions. However, this had no snap. It just kind of, was. Oddly, I really loved Scream! at SFMM while thinking this was very unimpressive. Not sure why, but I just liked Scream! a lot more. I think the paint job and new love put into it helped. Overall, average.
Leaving Bizarro, we get to the area around Runaway Mine Train which is shockingly nice. The lake by El Toro as well as Mine Train’s final turn by the fountain is a gorgeous sight, really impressed honestly! Now, onto the ride itself.
Runaway Mine Train: Ok, this is one of my new favorite mine trains. It is sooo awkward and jerky in the weirdest places I LOVE it. It’s short, sweet, and to the point. The helix is decent, so is the main drop. However, that hill and turn is just wonderful. That classic Arrow awkward airtime followed by a pretty turn by a lake near El Toro. I’m surprised this doesn’t get more love. Definitely going to ride this one again.
Near Runaway Mine Train is the log flume, which, while I skipped it, looked very nice. Then, there was the safari, which I didn’t skip! This had the longest wait in the park as far as I could tell, 2 hours!
Safari Off Road Adventure- Ehhhhhhh. I’m so mixed on this. On the one hand, it is just an enormous safari, with tons of animals, and I mean TONS. The amount of animals here was insane! However, unlike say Kilimanjaro Safaris, the animals looked depressed. They were all just grouped together in slightly small spaces and just roamed sadly. The worst was the tigers, which infuriated me. They are in insanely small cages that they should not be in. All the other animals at least have wandering room, but the tigers don’t have any!!! It was nice to see all these animals, but I just get the impression Six Flags is not taking good care of them.
After the Safari Off Road Adventure, there’s the skyway nearby. That skyway, which is nice but always has a line, ends up right beside an odd little coaster named Skull Mountain. Skull Mountain’s area near Nitro and Batman is pretty nice overall. I definitely prefer the other side of the park in terms of… everything, but this side is still nice. It just has a lot of dead areas, especially near Dark Knight and the new Justice League area.
Skull Mountain: This is good; it really is. It’s actually quite impressive visually outside, but, not as much inside. However, the lack of theming adds to the ride in some ways. While the Dark Knight has a predictable layout, this certainly doesn’t. It allows for a lot more unexpected turns and drops that are really fun. It’s the music that makes this one though. It is playing this metal music that’s a little too quiet, but it also has a tiny skull that’s the only real theming. It is so cheesy that I kind of love it. I can’t see anyone not enjoying this. Oh ya, the back is significantly better here, fyi.
Speaking of Skull Mountain, lets talk about its newer but lesser cousin nearby.
Dark Knight Coaster: I don’t hate this really. It’s better than the average wild mouse, by a lot. However, it’s still a wild mouse. I just don’t like the idea of taking such a great property like the Dark Knight then just saying “Why So Serious?” over and over. It’s just a bit dull overall. The preshow would be good if they didn’t have this insanely loud obnoxious noise that plays multiple times toward the end. I may would have reridden, but I just don’t want to hear that sound again.
Near the Dark Knight is another roller coaster themed after the Dark Knight, Batman: The Ride.
Batman: The Ride: This was actually my favorite Batman clone. I loved it. I usually dislike the Batman clones since they seem to be intense just for the sake of being intense. However, here, it had some good snap to it. It wasn’t uncomfortable; It was just a good, fast, and fun ride. It was still intense, but the intensity was fun unlike most of the other clones. This and Goliath SFFT are the definite standouts of this model for me so far.
Speaking of Batman, there’s another ride themed after Batman and his friends, in the new Justice League mini area. I found that Justice League really didn’t have a long wait until the afternoon. I think that’s because it is tucked away in this tiny corner at a dead end of the park. Without a map, It would have been hard to find. Nonetheless, it’s a nice enough little area with an homage to the now departed Batman and Robin: the Chiller (RIP) that was nice.
Justice League: Battle for Metropolis: I liked this a lot! It’s likely my favorite shooting ride, which is quite a feat especially since it is Six Flags. The screens are far from perfect; it’s no Spiderman. However, it just has a fun atmosphere as you shoot down bad guys while riding through Metropolis. I especially liked the in-between sequences, namely with the Joker. The animatronic was quite good! It looks like they’re done building these, but I’m glad there’s a good amount now. They’re really fun rides.
Moving past the boring areas between Justice League and Skull Mountain, we have the boring area near Nitro! The more I think about this specific side of the park, the more I realize it’s really not very good haha. However, Nitro is good, maybe not great though.
Nitro: B&M Hypers have been letting me down lately. They used to be my favorite models, but, as I ride more and more coasters, I find RMCs and Intamins much more interesting. The airtime here was simply weak. The bunny hills had some great moments, but the main hills just didn’t have any umph. I still think Shambhala and Goliath SFOG are amazing rides, but the rest I’ve done are falling down from my top 25. They just don’t quite do it for me. Still, as a coaster, Nitro is great! It’s fast, has good airtime, and is quite an experience in the front seat. It’s mainly just a pleasant ride for me. It has some great positive Gs in the helix as well as good negative Gs in the hills. It isn’t really that noteworthy, but it’s still a great addition to the park. It’s odd though, I rode the ride in 2012, and it seemed much, much better, smoother, and was generally in better shape. The seats are torn and dirty as is the track and the trains. The ride has also picked up quite the rattle (on every train, I rode them all). The same can be said for all the rides here except the newer ones. It’s incredibly disappointing since, I think with some TLC, these coasters could be amazing! Especially Toro and Nitro, since they’re both getting much rougher than before. I hope Six Flags shows this park some TLC love because it certainly deserves it.
Well, leaving the Nitro area there’s the Ferris Wheel area which is actually one of my favorite areas in the park. It has some great shade, nice flats, and is just pleasant to be in. There is the Joker area nearby, which houses the Joker and Harley Quinn Crazy Train. The new Joker area is simply but nice. The location by the lake helps.
The Joker: Yes! This may be only about 30 seconds but what a 30 seconds! This truly is X2 lite with amazing flips and turns. It really is just a blast from beginning to end. I’m glad these are getting reproduced because they will be a must for every trip for me. Oddly I greatly prefer the this one to New England’s. The location is better for one, but it’s mainly that it starts spins in certain places with means more spinning and a more consistently thrilling ride.
Harley Quinn Crazy Train: Oh my gosh I loved this. In the back, you get amazing forces and are whipped around this tiny track. Best kiddie coaster ever.
Lastly, what put this over Fiesta Texas as my favorite Six Flags, was the picnic area. This was such a nice refuge from the business and commotion of the park. The beautiful lake by it was great to watch. It felt like a park in my home town, but I could walk 2 minutes and ride El Toro! It’s just nice and tranquil. I love theme parks, but I always need a second to get away from the crowds and relax. This is why the hidden areas like Cape Cod at Disneysea, New Orleans Square courtyard at Disneyland, and Discovery Island Trails at Animal Kingdom are some of my favorite areas of each of those parks. I just need a break sometimes, and this area is one of the best places to relax at a park.
Well, that concludes my simple report. I didn’t feel that too much detail was necessary since most members are familiar with or have been to the park. Therefore, I thought a more straightforward review of the rides and areas would be more effective.