Discussion in 'RCT 2 Projects' started by HeartlineCoaster, Dec 10, 2017.
So here we are. Might as well share something.
I'm liking it what I see here! Just wondering, since I haven't used any open source stuff, what is the difference?
Also, how long did this take to build?
It's all just updated for convenience really. Lots of minor stuff that doesn't sound like much, but adds up to a more friendly gameplay in the long haul.
Most of the old hacks from things like 8cars and parkdat come built in, such as the ability to mix and match tracks and trains or add lift hills and launches of any slope or speed.
You can add and remove rides and scenery objects to what's available in your scenario on the fly, so you don't have to have all that planned out from day 1.
Biggest gamechanger for me was being able to disable breakdowns. Once you hack stuff it breaks down 90% of the time and that got pretty unbearable when you like to see everything functioning properly.
This park however, began in the original game and was only migrated to the open version near the very end. This was phase 1 of my modern experimentation in the game. Phase 2 is also complete and phase 3 is currently underway.
Around 9 months.
Honourable mention to the cut-away view, for when you cant look round corners on your flat screen or isometric messes with your head.
Also handy at making a little animation to show the dark rides are built with actual scenes.
That was quite fun, lets do a few more.
Hey, that's nifty!
Really nice park! Hope you make more like it one day! Those skills could also be put to good use in Parkitect, if you want to try it one day!
In addition to what was already said, OpenRCT2 has unlocked the "launched start" and "reverse-incline start" options for almost all coasters, so you can make pretty much any coaster a shuttle coaster. It also has boost sections that work like brakes in reverse, letting you create launched coasters of most types too. And it has a day/night cycle, a cheats menu, and guest AI updates. All in all, it fixes the little flaws RCT2 has had since it came out, and they're still updating it. They are seeking to get past the object count and ride count limits too, but as far as I'm aware that's still a bit into the future.
Oh there's more.
Good shout on the launch thing, there's been a recent breakthrough for me on this since they finally increased the acceleration of that booster piece.
Chain lifts were used for all launches before, meaning you couldn't mix a regular lift hill with a rolling launch, or even have launches aiming for different top speeds as the lift speed is set in the ride window.
Still serves its purpose as an uphill launch.
The booster piece was very weak originally so didn't give enough punch to be effective for some rides. Now it hauls arse and the advantage over chain is that the speed is set on the individual track piece, meaning there's even more fun to be had now.
While we're still on launches, here's a standalone Intamin multi launch themed to Jekyll & Hyde.
Here's the aforementioned phase 2. Company that runs the first park expanded into the Japanese market.
Location = Japan
Theme = J-Pop
All rides are based on a music video or song with theming ranging from slight to intense.
Concerts are held regularly.
Duelling Intamin Multi Launch
S&S 4th Dimension/Freespin combo
Mack Multi Launch
Mack Family coaster (indoor)
B&M Invert (indoor)
Premier coaster with backwards sections (dark ride)
Mack Big Dipper
S&S Launch (indoor)
That makes 17, but with long opening hours and excellent operations you can do them all in a day. I'd recommend a week though.
Boat system dark ride
Standard tracked dark ride
Fabbri Flying carpet
MV set walkthrough
Separate names with a comma.