I think this project is more akin to Tornado at Sarkanniemmi, having an underground station. Besides brake run and station being underground (huge undertaking), this coaster won't have any trenches. It will be shoe-horned just like every other roller coaster at Gröna Lund, which is amazing already!I think that this could potentially end up being one of the most unique inverts ever built! The layout is certainly unique, and the underground features certainly make it differ from some of the others, at least; I almost think that it could ride somewhat akin to something like Black Mamba or Nemesis!
Besides the final inversion being removed, the support structure and colours, the already existing pre-creations aren't the best anyway.I hadn't realised it'd changed that much since those older renderings (and subsequent NL2 creations) were created. What did they change?
From Google Earth, I'm sure that someone would be able to deduce the locations of elements on this coaster based on the preexisting buildings that it interacts with and is situated around.They "only" took out the last inversion (an Inline-Twist), and allegedly will replace it with an airtime-moment. Since as far as I know, all we got so far is a couple of pictures, and exact dimensions are kind of essential to accurately depicting a tight layout like this, not really sure how someone would pull off a proper NL2-recreation that doesn't, you know...
Fair enough, but my point is, with this tight of a layout, I'm interested in pacing above all else, and NL2 already doesn't have the greatest physics simulation for B&M Inverts. I mean, it's probably pretty accurate, but it always feels "off" compared to what riding an invert actually feels like, they sort of defy the laws of physics sometimes. You can somewhat easily confirm that if you try to recreate Nemesis, it's extremely difficult to get close to its actual pacing because the way it suddenly picks up steam after the first corcscrew is just plain weird.From Google Earth, I'm sure that someone would be able to deduce the locations of elements on this coaster based on the preexisting buildings that it interacts with and is situated around.