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FVD++ Heartline

Discussion in 'Coaster Games' started by BigBad, Sep 13, 2015.

  1. BigBad

    BigBad Active Member

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    I played with NL and NL2 for a while, and when my plans started to routinely involve phrases like, "Tune the hill so that it gives ejector air for as long as possible," I decided that I'd slug through FVD++. I have tons of questions about the program, but one seems simple.

    When I import into NL2, should I select the option to heartline the coaster, or does FVD++ take care of that? I know that there is a heartline value in FVD++, but it's not clear to me how the vertices are placed in NL2 based on the track in FVD++.

    Thanks.
     
  2. Hixee

    Hixee Moderator Staff Member Moderator CF Award Winner 2016

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    Hi BigBad,

    There aren't very many NL2 users on CoasterForce (which is a bit of a shame I know), so you might struggle to find someone here who knows the answer. I'm afraid I certainly don't know as I haven't looked into any of the FVD software for NL2.

    I suggest maybe heading towards the NoLimits-Exchange forums, they might be able to help a bit more as they're a bit more active than we are!
     
  3. BigBad

    BigBad Active Member

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    I didn't ask over there. It's even better. I figured it out on my own.

    Nothing prevents a user from doing the heartline manually. In fact, I would expect an advanced user to do it, as you can tweak the value however you want at any point on the track. With that in mind, FVD++ does the heartlining, and then when you import into NL2, the vertices will trace out a path that puts the axis of rotation through riders' hearts.

    I don't know this for sure, but it makes a lot of sense.
     

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