So last week I went to New York with a bunch of friends, just like the friends on Friends.
Here we are at Top Of The Pops:
We went to lots of nice restaurants and record shops and gigs. It was great.
But alas, a trip wouldn't be complete without creds.
So I went to Coney Island. Or should I say... Cycloney Island...
This is just one of the fab looking creds I didn't get to ride at Closedy Island.
Although the real dagger to my heart was not riding this
My most anticipated cred of 2014 - Thunderbolt. We all knew Helix was going to be good, but Thunderbolt being a Tesco Value Eurofighter meant it had lots of potential to be a sneaky little ace up Coney Islands sleeve. (Well, it did to me)
The rest of the Zamperla creds at Coney Island are nothing I haven't ridden before, so they didn't rank too highly on the Cred Spite - Disappointment Scale
On Saturday I went to Hershey Park. It was absolutely rammed. So I finally gave in to buying a fast pass for the first time in my goony life.
Pretty simple system, you enter via the exit during the allotted time period, they always sit you somewhere in the middle of the train. It seemed better than those Merlin fast passes where people still have to wait a good 15 mins near the station.
Sidewinder is a Boo Meh rang. Not exactly what I wanted to start the day on, but at least I got it over with. 2/10
I was really intrigued by Fahrenheit - Intamin's only beyond vertical coaster. It was totally Fabrenheit. Luckily got sat nearer the back, and the feeling of being pulled over the first drop on a long train was incredible. The Norweigan Loop is such a unique feeling, and there's a great cheeky airtime hill at the end. One of Hershey Park's best coasters. 9 /10
I already liked Wildcat because it had a picture of a cat on the station. It was a GCI. Rough in a good way. It had a nice long layout. Not the best GCI I've ever ridden but still an enjoyable coaster. 7 /10
Next up: Lightning Racer - the clue's in the name, it's a racing GCI. Annoyingly the fast pass only allows you to do one side, so I had to wait a lifetime to ride the other side at night. More of that later. Lightning Racer is one of the best wooden roller coaster's I've ridden. It has heaps of airtime and near misses with the other track. 9 /10
Comet was one of my surprise coasters on this trip. It looks like a pleasant but dull ACE coaster classic. It's actually really fun. Sure, it's not going to blow anyone's mind but it was a solid family coaster. 6 /10
Then it was time to ride one of the coasters I'd been highly anticipating - Skyrush. *Cue abuse* It's ok. It doesn't come close to my top 10. I like the fast lift hill. I like that it looks like something Bender from Futurama would make:
The first drop is breathtaking. The airtime is strong and sustained - there just isn't enough of it. There's only 3 hills spicing up it's unyielding torrent of helixes. I get why people love it - it's intense and unique. But it was all over so quick, you could say it felt a bit Skyrushed.
I like coasters that capture my imagination and make me feel as though I'm on a journey, Skyrush didn't do that.
Then in was onto Super Dooper Looper which is neither super, nor dooper, but at least it definitely is a looper. Surprisingly smooth for an old coaster, but nothing remarkable 3 /10
I was excited for Great Bear as I love the larger BiMverts. I was especially pleased to note that it had fab purple trains. This invert has a quirky layout with a forceful helix at the top of the lift hill before the drop. It looked pretty sexy in the sunlight
Again, it was another Hershey coaster than I had high expectations for that weren't quite met. There were some decent inversions, a lovely Zero-G, but I wouldn't call it Great Bear. More like Slightly Above Average Bear. 6.5 / 10
Last was my second surprise of the day, in the form of my least fave type of coaster - an Intamin Accelerator. I normally hate that feeling of being punched in the chest, so tend to avoid riding them. But hey, a cred's a cred. Or in this case, a Storm Runner is amazing.
As to be expected, I didn't enjoy the launch - but the rest of the coaster = wow! What a crazy layout! The super high heart line into the dive loop was fantastic. If only all Intamin Accelerators had such inspired layouts 8/10
Visited their zoo, it was fairly small, the animals had cramped enclosures. Wouldn't recommend it.
Had some supper, mopped up the kiddie creds, then it was dark but the queues just weren't dying down. Gritted my teeth to wait 2 and 1/2 hours to ride the other side of Lightning Racer.
Which is the winner of Prettiest Night Coaster Award 2014
<3
Crammed in one last ride on Fahrenheit then went to the Hershey Chocolate World, where I found a BAT ON A STICK!
Overall, this may sound a bit Harshey Park, but I found Hershey to be a rather bland and soulless park. None of the rides are themed, there is no station or area music, and few special touches that truly immerse you in the place. Sure, it has a great line up of coasters but overall it lacks atmosphere. I wouldn't be in a skyrush to go back there.
The next day I visited Six Flags Great Adventure. Another park I had high hopes for, but this time it went above and beyond all expectations. In fact, I'm pretty sure I had one of the greatest days of my life there.
I love how early people start to celebrate Halloween in America, and Six Flags was no exception. They were already running Fright Nights when I went, so I bought a Scare Pass - excited to see the Six Flags take on Halloween attractions. More of that later.
The park was fairly busy, and with lots of creds to get, I bought a Flash Pass Tamagotchi to make sure I got to ride them all.
Their Tamagotchi system works way better than the Hershey Park one as it offers a lot more freedom. You simply select what you want to ride and when, then you get to pick your seat as you enter at the air gates.
I started the day with Nitro, the wonderful orange and pink B+M hyper. On my first ride I opted for the back Nitrow, and as soon as I hit the final brakes I had a new number one coaster.
Nitro is simply the best. So much floaty airtime, a cheeky forceful helix and super smooth. I could literally ride it all day. Loved it <3 10/10
Did the rapids as they were next door, they were very good and wet.
Next up: Batman. The worlds first B+M invert. The one that inspired John Warley to create Nemesis. This Batman has a lot of history but it is still just a blur of forces, like they all are. In the odd moments where I can comprehend what is going on, I could appreciate it; but over all Batman sits on the wrong side of the intensity fence for me.
Skull Mountain is an indoor coaster, placed inside a giant skull, with a heavy metal soundtrack. Therefore it ruled. \m/ 6.5 / 10
Six Flags Gr Adv went for a literal approach on their Dark Knight coaster - making it a dark indoor coaster. It had a pre-show and a few ok-ish props, but would really have benefited from a soundtrack to create some atmosphere in its all too obvious warehouse.
Wandered through the carnival-esque zone which was all decked out for Halloween.
It was due to become a scare zone at night, but the giant jack-in-the-boxes that lined the pathways looked great even in the day.
Next up was the one I had been dreading: Kingda Ka. It's twice as high as anything I've ever ridden and it's another bloody Intamin launch.
I was so nervous at the air gates that I nearly bloused out. Luckily the people on my train were a big group of loud guys who found the whole thing hilarious. Their constant laughter certainly made it a bit less daunting for me. Nevertheless, I probably wouldn't ride it again. It's just not my kind of coaster. I didn't like how much it rattled on the launch and how much it slows down at the top. But I do appreciate that it offers one of the most surreal roller coaster experiences 5 /10
Watched the Otter show to calm my jangled nerves, then headed over to El Toro.
Here I am, Pre-fab:
....and Post-fab:
Didn't get my On Fab Photo because my face was contorted in pain. *Cue more abuse* El Toro is so over rated.
Sure, it has crazy ejector airtime and speed; but it's not a comfortable ride at all. It's like the Batman of woodies - just a complete blur of forces.
The first drop is the best part. Then the ridiculous airtime kicks in, and it's not like fun ejector, it's like being slammed constantly upwards into your lap bar. Which isn't comfortable when it's pushing the metal seat belt buckle into your hip bone. :/
The weird groaning noise it makes when it crests an airtime hill is so weird. I dunno. Again, I can see why people like it. But I wasn't impressed, I had no desire to re-ride it. Give me a Pre-Fab like Balder over El Toro any day. 5 /10 (I know, I know - I'm wrong and I have terrible taste, but this is just my opinion)
I think we rode Green Lantern next, it was either that or Superman - both located in The Land Of Forgettable B+M's.
Green Lantern was my first B+M stand up, I like that it was a lot more forceful and versatile than Shockwave; but I found some of the inversions quite ear-bashy. 5 /10
Superman is a B+M flyer quite similar in layout to Manta, except this one is a tad more dull. For a flyer, it is too compact, so you don't get the feeling of swooping around. It's more Supermeh than Superman. 3 /10
Despite a few mediocreds, I was having a great time at Six Flags and felt really impressed with their friendly staff and good operations.
Then it shot up to amazing when dusk fell and Fright Fest began. I couldn't believe how they managed to change the park-wide atmosphere so quickly. It was brilliant. There was a fountain of blood:
Dashed across the park after Superman to watch The Awakening parade, which is a funeral procession lead to The Undertakers' original wrestling music!! It was so fab.
Then watched The Awakening show, where with the help of fire, smoke, fireworks and dancing zombies, they awaken 'Dr. Fright'
Then they 'unleash' all the roaming actors from behind a cemetery gate into the crowd. It was brilliantly executed, although lots of children started crying. (I don't know why parents would bring them when the event specifically advises no under 12's)
There was another show straight after called Dead Mans Party - where a load of ghouls performed a dance to 'Dragula' by Rob Zombie <3 It was one of the best things I've ever seen at a theme park. I love how Six Flags aren't afraid to use heavy metal music in their rides and shows :--D
It was now dark, all the pathways were lit with these ambient torches
First I dashed to grab my last remaining cred - Bizarro before hitting the Scare Attractions.
Bizarro is definitely the unsung hero of Six Flags Gr. Adv. It has an wonderful layout, decent themeing and some really great head / foot choppers. I guess it gets over shadowed by it's bigger Intamin brother at New England, but the floorless Bizarro really is...flawless. 9 /10
Walked through the Butcher Terror-Tory scare zone after. The whole area was full of smoke and ghouls running at guest with shovels. It was so well done. I love that with the Six Flags scare zones, you have to walk through them to get to other areas of the park. People who clearly don't want to walk through them get really scared and it gets chaotic, with people trying to run away in all directions.
Managed to grab a couple of character pics:
Ghouls just wanna have fun...
Seen as the park-wide themeing for Fright Fest was so good, I was looking forward to doing the up-charge Scare Attractions to see if they withheld the same standard.
First up was Voodoo Island - an outdoor, bamboo walk through that showed no attempt of having a narrative. There was no dynamic to the pace or creation of suspense. Just girls in make up saying 'boo' from behind corners. The finale was visually impressive - a giant horned man on stilts, but (I guess because of the stilts) he didn't really move around, so everyone just walked past him. 4 /10
Then onto Crop Circles - supposedly based on aliens. Yet it began with several men with chainsaws. Naturally. They chased you around a corn maze cut in a crop circle pattern. Chainsaws are so overused, I'm numb to them now.
More actors nervously shouted 'boo' at me, and I found my appreciation for the confident actors at Alton and Thorpe deepening. Most of the actors in Crop Circles seemed as though they didn't really know what to do with themselves.
Here's one for jj23w - the finale of this walk through was Slender Man. I don't know what he is, but I thought you might appreciate that. I'm not sure what Slender Man has to do with aliens though :/ 3 /10
Walked through the clown - based scare zone in the Carnival area of the park. This bit was excellent. The scare actors here were so much more inventive and confident with approaching the public.
Next up was The Manor, and indoor scare attraction. It was laughably bad. They had made no attempts to light the warehouse subtly, you could see the tops of the tacky set pieces and the warehouse ceiling. It featured girls in long black wigs jumping around on beds. They had no versatility, unlike at Thorpe where actors will hang from the walls or crawl up behind you get an unpredictable scare from all angles; these scare actors just stood right in front of you. The walk through ended with a random car prop driving through a wall. 2 /10
I thought Total Darkness sounded promising, they gave you a flash light and a rope for everyone to hold onto before you went inside. But again, it was just a semi- dark warehouse. It was a genius idea really - theme it to total darkness so you don't have to create any set pieces or costumes. It was literally just black walls and people in black body suits. No soundtrack. No suspense. No innovative acting.
Fed up with the rubbish Scare Attractions, I opted to ride Nightro instead.
It's even better in the dark! Was so great hurtling up those airtime hills, looking at the stars <3
Then finished off the scare attractions, firstly with Wasteland. An outdoor maze where a zombie theme provided an excuse for some seriously lackluster costumes. Again, it had no real story or depth. 1 /10
Finally, The Asylum which is housed in Batman + Robin: The Chiller's outdoor queue section. They've made no attempts to cover up all the Mr. Freeze references on the building, so I just found myself wishing that that coaster was still there instead of this terrible walk through.
It had inappropriate bangin' dance music blaring out, and was basically just white sheets covering metal fences, with the odd girl in bad make up saying 'boo' at you. 1 /10
I don't understand how Six Flags got the park-wide Halloween stuff so perfect, but the Scare Attractions so wrong. Either way, the gigantic props / themeing, the roaming actors, the park-wise creepy music and moody lighting was more than enough to please me.
On my way out I saw a cafe that uses the CF font!
They should have called it Costa Force!
Overall, I was very impressed with Six Flags Great Adventure; it has a brilliant atmosphere, great staff and some excellent coasters. Would highly recommend visiting for Fright Fest, even if just for the fab shows and rides on Nightro.
Here we are at Top Of The Pops:
We went to lots of nice restaurants and record shops and gigs. It was great.
But alas, a trip wouldn't be complete without creds.
So I went to Coney Island. Or should I say... Cycloney Island...
This is just one of the fab looking creds I didn't get to ride at Closedy Island.
Although the real dagger to my heart was not riding this
My most anticipated cred of 2014 - Thunderbolt. We all knew Helix was going to be good, but Thunderbolt being a Tesco Value Eurofighter meant it had lots of potential to be a sneaky little ace up Coney Islands sleeve. (Well, it did to me)
The rest of the Zamperla creds at Coney Island are nothing I haven't ridden before, so they didn't rank too highly on the Cred Spite - Disappointment Scale
On Saturday I went to Hershey Park. It was absolutely rammed. So I finally gave in to buying a fast pass for the first time in my goony life.
Pretty simple system, you enter via the exit during the allotted time period, they always sit you somewhere in the middle of the train. It seemed better than those Merlin fast passes where people still have to wait a good 15 mins near the station.
Sidewinder is a Boo Meh rang. Not exactly what I wanted to start the day on, but at least I got it over with. 2/10
I was really intrigued by Fahrenheit - Intamin's only beyond vertical coaster. It was totally Fabrenheit. Luckily got sat nearer the back, and the feeling of being pulled over the first drop on a long train was incredible. The Norweigan Loop is such a unique feeling, and there's a great cheeky airtime hill at the end. One of Hershey Park's best coasters. 9 /10
I already liked Wildcat because it had a picture of a cat on the station. It was a GCI. Rough in a good way. It had a nice long layout. Not the best GCI I've ever ridden but still an enjoyable coaster. 7 /10
Next up: Lightning Racer - the clue's in the name, it's a racing GCI. Annoyingly the fast pass only allows you to do one side, so I had to wait a lifetime to ride the other side at night. More of that later. Lightning Racer is one of the best wooden roller coaster's I've ridden. It has heaps of airtime and near misses with the other track. 9 /10
Comet was one of my surprise coasters on this trip. It looks like a pleasant but dull ACE coaster classic. It's actually really fun. Sure, it's not going to blow anyone's mind but it was a solid family coaster. 6 /10
Then it was time to ride one of the coasters I'd been highly anticipating - Skyrush. *Cue abuse* It's ok. It doesn't come close to my top 10. I like the fast lift hill. I like that it looks like something Bender from Futurama would make:
The first drop is breathtaking. The airtime is strong and sustained - there just isn't enough of it. There's only 3 hills spicing up it's unyielding torrent of helixes. I get why people love it - it's intense and unique. But it was all over so quick, you could say it felt a bit Skyrushed.
I like coasters that capture my imagination and make me feel as though I'm on a journey, Skyrush didn't do that.
Then in was onto Super Dooper Looper which is neither super, nor dooper, but at least it definitely is a looper. Surprisingly smooth for an old coaster, but nothing remarkable 3 /10
I was excited for Great Bear as I love the larger BiMverts. I was especially pleased to note that it had fab purple trains. This invert has a quirky layout with a forceful helix at the top of the lift hill before the drop. It looked pretty sexy in the sunlight
Again, it was another Hershey coaster than I had high expectations for that weren't quite met. There were some decent inversions, a lovely Zero-G, but I wouldn't call it Great Bear. More like Slightly Above Average Bear. 6.5 / 10
Last was my second surprise of the day, in the form of my least fave type of coaster - an Intamin Accelerator. I normally hate that feeling of being punched in the chest, so tend to avoid riding them. But hey, a cred's a cred. Or in this case, a Storm Runner is amazing.
As to be expected, I didn't enjoy the launch - but the rest of the coaster = wow! What a crazy layout! The super high heart line into the dive loop was fantastic. If only all Intamin Accelerators had such inspired layouts 8/10
Visited their zoo, it was fairly small, the animals had cramped enclosures. Wouldn't recommend it.
Had some supper, mopped up the kiddie creds, then it was dark but the queues just weren't dying down. Gritted my teeth to wait 2 and 1/2 hours to ride the other side of Lightning Racer.
Which is the winner of Prettiest Night Coaster Award 2014
<3
Crammed in one last ride on Fahrenheit then went to the Hershey Chocolate World, where I found a BAT ON A STICK!
Overall, this may sound a bit Harshey Park, but I found Hershey to be a rather bland and soulless park. None of the rides are themed, there is no station or area music, and few special touches that truly immerse you in the place. Sure, it has a great line up of coasters but overall it lacks atmosphere. I wouldn't be in a skyrush to go back there.
The next day I visited Six Flags Great Adventure. Another park I had high hopes for, but this time it went above and beyond all expectations. In fact, I'm pretty sure I had one of the greatest days of my life there.
I love how early people start to celebrate Halloween in America, and Six Flags was no exception. They were already running Fright Nights when I went, so I bought a Scare Pass - excited to see the Six Flags take on Halloween attractions. More of that later.
The park was fairly busy, and with lots of creds to get, I bought a Flash Pass Tamagotchi to make sure I got to ride them all.
Their Tamagotchi system works way better than the Hershey Park one as it offers a lot more freedom. You simply select what you want to ride and when, then you get to pick your seat as you enter at the air gates.
I started the day with Nitro, the wonderful orange and pink B+M hyper. On my first ride I opted for the back Nitrow, and as soon as I hit the final brakes I had a new number one coaster.
Nitro is simply the best. So much floaty airtime, a cheeky forceful helix and super smooth. I could literally ride it all day. Loved it <3 10/10
Did the rapids as they were next door, they were very good and wet.
Next up: Batman. The worlds first B+M invert. The one that inspired John Warley to create Nemesis. This Batman has a lot of history but it is still just a blur of forces, like they all are. In the odd moments where I can comprehend what is going on, I could appreciate it; but over all Batman sits on the wrong side of the intensity fence for me.
Skull Mountain is an indoor coaster, placed inside a giant skull, with a heavy metal soundtrack. Therefore it ruled. \m/ 6.5 / 10
Six Flags Gr Adv went for a literal approach on their Dark Knight coaster - making it a dark indoor coaster. It had a pre-show and a few ok-ish props, but would really have benefited from a soundtrack to create some atmosphere in its all too obvious warehouse.
Wandered through the carnival-esque zone which was all decked out for Halloween.
It was due to become a scare zone at night, but the giant jack-in-the-boxes that lined the pathways looked great even in the day.
Next up was the one I had been dreading: Kingda Ka. It's twice as high as anything I've ever ridden and it's another bloody Intamin launch.
I was so nervous at the air gates that I nearly bloused out. Luckily the people on my train were a big group of loud guys who found the whole thing hilarious. Their constant laughter certainly made it a bit less daunting for me. Nevertheless, I probably wouldn't ride it again. It's just not my kind of coaster. I didn't like how much it rattled on the launch and how much it slows down at the top. But I do appreciate that it offers one of the most surreal roller coaster experiences 5 /10
Watched the Otter show to calm my jangled nerves, then headed over to El Toro.
Here I am, Pre-fab:
....and Post-fab:
Didn't get my On Fab Photo because my face was contorted in pain. *Cue more abuse* El Toro is so over rated.
Sure, it has crazy ejector airtime and speed; but it's not a comfortable ride at all. It's like the Batman of woodies - just a complete blur of forces.
The first drop is the best part. Then the ridiculous airtime kicks in, and it's not like fun ejector, it's like being slammed constantly upwards into your lap bar. Which isn't comfortable when it's pushing the metal seat belt buckle into your hip bone. :/
The weird groaning noise it makes when it crests an airtime hill is so weird. I dunno. Again, I can see why people like it. But I wasn't impressed, I had no desire to re-ride it. Give me a Pre-Fab like Balder over El Toro any day. 5 /10 (I know, I know - I'm wrong and I have terrible taste, but this is just my opinion)
I think we rode Green Lantern next, it was either that or Superman - both located in The Land Of Forgettable B+M's.
Green Lantern was my first B+M stand up, I like that it was a lot more forceful and versatile than Shockwave; but I found some of the inversions quite ear-bashy. 5 /10
Superman is a B+M flyer quite similar in layout to Manta, except this one is a tad more dull. For a flyer, it is too compact, so you don't get the feeling of swooping around. It's more Supermeh than Superman. 3 /10
Despite a few mediocreds, I was having a great time at Six Flags and felt really impressed with their friendly staff and good operations.
Then it shot up to amazing when dusk fell and Fright Fest began. I couldn't believe how they managed to change the park-wide atmosphere so quickly. It was brilliant. There was a fountain of blood:
Dashed across the park after Superman to watch The Awakening parade, which is a funeral procession lead to The Undertakers' original wrestling music!! It was so fab.
Then watched The Awakening show, where with the help of fire, smoke, fireworks and dancing zombies, they awaken 'Dr. Fright'
Then they 'unleash' all the roaming actors from behind a cemetery gate into the crowd. It was brilliantly executed, although lots of children started crying. (I don't know why parents would bring them when the event specifically advises no under 12's)
There was another show straight after called Dead Mans Party - where a load of ghouls performed a dance to 'Dragula' by Rob Zombie <3 It was one of the best things I've ever seen at a theme park. I love how Six Flags aren't afraid to use heavy metal music in their rides and shows :--D
It was now dark, all the pathways were lit with these ambient torches
First I dashed to grab my last remaining cred - Bizarro before hitting the Scare Attractions.
Bizarro is definitely the unsung hero of Six Flags Gr. Adv. It has an wonderful layout, decent themeing and some really great head / foot choppers. I guess it gets over shadowed by it's bigger Intamin brother at New England, but the floorless Bizarro really is...flawless. 9 /10
Walked through the Butcher Terror-Tory scare zone after. The whole area was full of smoke and ghouls running at guest with shovels. It was so well done. I love that with the Six Flags scare zones, you have to walk through them to get to other areas of the park. People who clearly don't want to walk through them get really scared and it gets chaotic, with people trying to run away in all directions.
Managed to grab a couple of character pics:
Ghouls just wanna have fun...
Seen as the park-wide themeing for Fright Fest was so good, I was looking forward to doing the up-charge Scare Attractions to see if they withheld the same standard.
First up was Voodoo Island - an outdoor, bamboo walk through that showed no attempt of having a narrative. There was no dynamic to the pace or creation of suspense. Just girls in make up saying 'boo' from behind corners. The finale was visually impressive - a giant horned man on stilts, but (I guess because of the stilts) he didn't really move around, so everyone just walked past him. 4 /10
Then onto Crop Circles - supposedly based on aliens. Yet it began with several men with chainsaws. Naturally. They chased you around a corn maze cut in a crop circle pattern. Chainsaws are so overused, I'm numb to them now.
More actors nervously shouted 'boo' at me, and I found my appreciation for the confident actors at Alton and Thorpe deepening. Most of the actors in Crop Circles seemed as though they didn't really know what to do with themselves.
Here's one for jj23w - the finale of this walk through was Slender Man. I don't know what he is, but I thought you might appreciate that. I'm not sure what Slender Man has to do with aliens though :/ 3 /10
Walked through the clown - based scare zone in the Carnival area of the park. This bit was excellent. The scare actors here were so much more inventive and confident with approaching the public.
Next up was The Manor, and indoor scare attraction. It was laughably bad. They had made no attempts to light the warehouse subtly, you could see the tops of the tacky set pieces and the warehouse ceiling. It featured girls in long black wigs jumping around on beds. They had no versatility, unlike at Thorpe where actors will hang from the walls or crawl up behind you get an unpredictable scare from all angles; these scare actors just stood right in front of you. The walk through ended with a random car prop driving through a wall. 2 /10
I thought Total Darkness sounded promising, they gave you a flash light and a rope for everyone to hold onto before you went inside. But again, it was just a semi- dark warehouse. It was a genius idea really - theme it to total darkness so you don't have to create any set pieces or costumes. It was literally just black walls and people in black body suits. No soundtrack. No suspense. No innovative acting.
Fed up with the rubbish Scare Attractions, I opted to ride Nightro instead.
It's even better in the dark! Was so great hurtling up those airtime hills, looking at the stars <3
Then finished off the scare attractions, firstly with Wasteland. An outdoor maze where a zombie theme provided an excuse for some seriously lackluster costumes. Again, it had no real story or depth. 1 /10
Finally, The Asylum which is housed in Batman + Robin: The Chiller's outdoor queue section. They've made no attempts to cover up all the Mr. Freeze references on the building, so I just found myself wishing that that coaster was still there instead of this terrible walk through.
It had inappropriate bangin' dance music blaring out, and was basically just white sheets covering metal fences, with the odd girl in bad make up saying 'boo' at you. 1 /10
I don't understand how Six Flags got the park-wide Halloween stuff so perfect, but the Scare Attractions so wrong. Either way, the gigantic props / themeing, the roaming actors, the park-wise creepy music and moody lighting was more than enough to please me.
On my way out I saw a cafe that uses the CF font!
They should have called it Costa Force!
Overall, I was very impressed with Six Flags Great Adventure; it has a brilliant atmosphere, great staff and some excellent coasters. Would highly recommend visiting for Fright Fest, even if just for the fab shows and rides on Nightro.