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TheCoasterCruiser

Giga Poster
Hi!

In this thread I'll update you on, and post all my creations, at least the ones that I'm not ashamed of :--D
I hope to get your feedback and criticism as well.
It's also important to notice that all my coasters are, and will be 100 % hand build.

Exploria

This coaster is intended to be a design for the smaller parks who would like a Multi Launcher, but on a lower budget.
The layout of this beauty may seem simple and short, but I kinda like it.
It's a Intamin 'Mini' Multi Launcher with two launches, 3 airtime hills and 3 exciting turns.


Specifications:

Length: 553,5 m
Height: 9,5 m
Launch 1 Speed: 50 km/h
Launch 2 Speed: 75 km/h
Max -G: 0,7
Max +G: 3,2

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http://www.mediafire.com/?3rws3tsc7fapb3a
 

TheCoasterCruiser

Giga Poster
I really liked Salama on my Finland trip, so I thought it would be fun to do my own design for a Maurer Söhne Spinner. With it's 10 meters of height, this is another small creation from me. I guess I have a thing for smaller coasters :--D

Here's the progress so far:

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TheCoasterCruiser

Giga Poster
Haven't updated this in a while, didn't really feel it, but here I am.

The spinner is currently on hold, and I've started to build a Schwarzkopf.
I'm going for something quite spread out with this one.

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TheCoasterCruiser

Giga Poster
I'm a perfectionist, and that has proven to be a bit of a disadvantage in NoLimits, because I'll only go through with a project if I'm 100% satisfied with the trackwork. - A little error in the track can turn me completely off the project, which is why I rarely actually release a track. So the two projects above have been scrapped.

From now on, I'll try to only post projects that I'm sure I'll finish.
- Let's start now!

I'm currently working on a Schwarzkopf adventure, with 100% handbuild track and custom supports.
It might not be accurate to Anton's law, but I'm primarily more focused on the aesthetics of this coaster over realism. Though, realism is still on my list.

Anyways, here's a screen for you:

*Colors not set in stone yet*

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Let me know what you think!
 

Hixee

Flojector
Staff member
Administrator
Moderator
Social Media Team
I haven't played with NL2 much (in fact, who am I kidding, at all), but I know from NL1 that you were always better doing trackwork, landscaping, supports in that order*, as the supports would often get mucked up by altering the elevations. I guess if they've changed the way supports work it wouldn't be too much of an issue, but you might still find some shaping issues. Especially with those 'lattice' type structures you've got.

*I have somewhere in the back of my head a recollection of a massive debate about this in NL1 a long time ago...
 

TheCoasterCruiser

Giga Poster
^ I totallly agree, but I weren't planning doing any alterations to the terrain.

So today I was with my friend and we tried out the NL 2 demo on his PC and it looked so good that I couldn't help but import my coaster and make a video of it.
This has also led me to the decision of just releasing it without any foliage and I quite like the idea of having a finished product where it's just the ride and nothing else.

So without any further ado...

Scandic Railway

I have a thing for simple and clean designs and that has certainly been reflected in this little project.
Scandic Railway is a Schwarzkopf coaster complete with a steep first drop, laterals, forceful airtime hills, a fast paced panorama turn and a low to the ground finale.

Technical Details:

Speed: 67 km/h
Height: 21 meters
Length: 496 meters

Download track: http://www.mediafire.com/download/qp5r3 ... ay.nltrack

[youtube]http://www.youtube.com/watch?v=A1b14krGHtg[/youtube]
 

Ethan

Strata Poster
Hmm...

I don't know if I'm missing something, but it just didn't do anything!
I get that your trying to make it simplistic, but I think there's a difference between simplicity and being dull. I can't fault for building method or anything, and I thought the supporting over the station was a nice touch, but to me it just felt like a few humps and some corners.
 
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