MIIIIIIIIICHIGANNNNNNNNN'S ADVEEEEENTUUUUURRRREEEEEEEEEE - A WHOOOOOOOOOOOOOOOOOOOOOLE...
...SUMMER OF FUN!
So I FINALLY got
@Youngster Joey and
@Snoo up to Detroit for the first time since I've known them and it was to take a quick trip over to the west side of Michigan's Lower Peninsula. For Joey, it was a cred run. For Snoo and myself, it was our first visit in eight years and would provide a good (and by that, I mean bad) refresher.
Luckily, Michigan's Adventure is fairly close to Grand Rapids, which is also known as Beer City. We almost certainly would not have done this trip without spending some time drinking in Grand Rapids. But EVEN BEFORE drinking, we actually stopped by
Craig's Cruisers for a cred!
Cruiser Coaster - I actually mentioned the possibility of stopping by in the car on the way over to Grand Rapids thinking it'd take some convincing, but I should have known that my fellow goon sluts would be DTF without hesitation. We were fairly unbalanced on this Visa spinner so we got some surprisingly good spinning. I've said this before a few times already, but at least these barely-coasters are moderately interesting. +1 in addition to a lap on each of their go-kart tracks.
Time to head downtown! We spend the rest of the evening sampling the delicious beers of Grand Rapids. We started off at Founders Brewing Company, which is Michigan's largest and most popular, then headed to the original HopCat, which is a fun, quirky bar and grill that's expanded throughout the midwest. After another couple beers and munching on some crack fries, we moseyed over to Grand Rapids Brewing Company for our last few drinks before calling it a night.
HopCat:
We woke up the next day feeling slightly hungover, which MIGHT have affected some of our opinions of the park...nevertheless, we arrived at
Michigan's Adventure, met
@Error, his fiance, and some other pals. (these two photos shamelessly stolen from Snoo)
Big Dipper - got the cred years ago, but snapped a quick photo while Joey was riding. As far as kiddie coasters go, it actually looks pretty legit.
Zach's Zoomer - It's a tiny wooden coaster that is very similar to the old Paramount parks kiddie woodies. It wasn't rough but it also wasn't exciting.
Corkscrew - I'm starting to sound like
@Hixee, but I'm getting real sick of the garbage Arrow/Vekoma clones, whether it's a loop screw like this, or a boomerang, or an SLC...just replace all the **** with Sky Rocket II's, Raptors, ****ing Kanonen...hell, put a Visa spinner over its grave for all I care. To be fair, this is one of the better loop screws...up until the restraint clocked me in the jaw as we transitioned out of the last corkscrew. ****.
Wolverine Wildcat - What in the actual **** happened. Wolverine Wildcat was never particularly exciting, but it apparently became one of the roughest wooden coasters in existence. Every single valley was filled with an awful jackhammering. There's a ton of issues with this park, and if Michigan's Adventure or Cedar Fair actually wanted to put some investment into the place, fixing Wolverine Wildcat should probably be at the top of the list ahead of any new addition. I bet GCI could work some wonders on the track with regard to its roughness.
Timbertown Railway - we took the train over to Thunderhawk because why not. There are really only two notable things about this train. Apparently photography while on the ride is prohibited...what?! The thing goes less than five miles per hour...how...why? The other noteworthy item is that all of the foliage has grown tremendously over the past eight years. I have photos from 2010 of Shivering Timbers taken from the back station, but today it's impossible to see Shivering Timbers as the trees and bushes have grown to the part where all of this undeveloped land is looking more like a forest than anything else.
Thunderhawk - eight years ago, the track was red. As you can see in the photos, it is no longer red and it's 100% due to sun load. Despite that, it IS still the best SLC that I've been on. That's not saying a whole lot because it's still an SLC, but at least you're not going to get off with your skull bashed in.
Mad Mouse - Now HERE is the hidden gem. This is one of three operating Arrow mice in the world. A fourth is in storage in South Carolina, and the other two operating are located at California's Great America and Valleyfair. These mice are the best mice - they're very smooth and proportioned such that they aren't super jerky in the turns. Mad Mouse actually gave some legit airtime in the second half, plus it keeps things unique by throwing in a trick track at the end of the ride. If the park does close, I would hope this ride finds a new home, but I'd guess it'd end up at a park outside of Cedar Fair as the only parks without a mouse (or spinner) are Cedar Point and Kings Island. But yeah...it's a legitimately good ride, especially for a mouse.
Shivering Timbers - This is the whole reason to come to Michigan's Adventure...the only reason. I was actually a bit nervous to ride as I was fully expecting a disappointing ride after riding 200+ new coasters since my last lap. Surprisingly, our ride was my best I've ever had on it. There was one small pothole in the first valley, but the rest of the ride was smoother than I remember. The first drop has become quite lame over the past 20 years - it's just a straight 60 degree drop...a standard profile around the time it was built. We're just spoiled with the more modern, parabolic, here's a metric **** ton of airtime drops. The entire run out has shades of Voyage as the hills provide some solid flojector airtime. The return run provided more airtime than I remember, but don't expect shades of Boulder Dash. They recently replaced the trick track with a small bunny hop which bolstered the amount of airtime on the ride. Now if only the park will do something about the odd downward sloped straight portions of track that are present on two of the drops (watch a POV and you'll understand). Finally, the helix. The ride seemed slower paced as it entered the helix despite running at a decent clip through the return run. I remember the helix finale being almost violent due to its speed and roughness, but that is not the case anymore. It was a fairly gentle mixing bowl before hitting the brakes. It's not The Voyage, nor is it Boulder Dash...but it's good.
Overall Thoughts - Well...they've really let this place go over the past eight years. I noticed one new addition since my last visit...ONE new thing in eight years. The overgrowth in the undeveloped land by the railway is understandable and accepted to a point, but this appeared to be the case throughout the park. I noticed a few close calls with vegetation on both Corkscrew and Thunderhawk, but these weren't cases isolated to those two rides. All throughout the park were signs of general neglect with regard to landscaping...almost as if the park doesn't even have a landscaping department anymore. The park was pretty dead, especially for the Saturday of closing weekend. Despite that, operations were fairly bad. We only had to wait two or three trains for Thunderhawk and Corkscrew, but dispatch times were upwards of five minutes. Each major ride had about half the staff it probably should have had. To be honest, they didn't really NEED more staff nor did they NEED to get trains out faster - we're just spoiled with better dispatch times.
I've recently heard rumors that the park will permanently close soon. While I still think they're a bit baseless, I completely understand why there's talk on the street about it. I've heard that the park's general manager has stated that Michigan's Adventure will not add thrill rides or operate later in the season as a means of avoiding competition with Cedar Point. For the longest time, I've thought that the park was a cash cow because it caters to families in Michigan's northern lower peninsula and the state's entire western shoreline, although apparently this (in my opinion, unreasonable) fear of competing with Cedar Point and just not investing in the park has caused a significant decline in attendance even for locals. We chatted with one employee who stated that he wouldn't be surprised if corporate did away with the park.
The park has a ton of potential to play the small ball game, sort of like what Kentucky Kingdom has been doing, and I wish Cedar Fair would see that. In a perfect world, I could see a free spin or even a sky rocket II or raptor as a good major addition. I can see the park being a good home for a midi-discovery, skywarp...hell, even a Larson Loop. Just add SOMETHING to make the park mildly interesting. But at the very least, the park just needs some TLC and the experience would be drastically better. Get landscaping to clean up the plants, edge the grass, tend to the gardens, and the like. Hire a team to paint the steel coasters because all three need a fresh coat of paint (actually, Corkscrew's track has two different colors on the track, depending on where you look). Finally, contract GCI to take care of the wooden coasters. Wolverine Wildcat really needs some work done to it. Shivering Timbers and Zach's Zoomer don't really NEED any work done to either ride, but they might as well shoot for some constant improvement. I know the park wasn't much even back in the day, but it is sad to see it decline so much in only a few years. If Cedar Fair can successfully keep Kings Island and Cedar Point operating at their capacity, I think they could do the same with Cedar Point and Michigan's Adventure. Let's hope they start soon.
Roadmap:
- Kings Island (late-October)
- Holiday World (late-October)
- Dollywood (mid-November)
- Kokomo's Family Fun Center (maybe this year, maybe next year)