Discussion in 'Roller Coaster Construction' started by Dar, Apr 23, 2016.
I hate POVs where the camera is placed about 3cm from the track. Put it at rider eye height!
Maybe just me, but I actually quite liked the fact that the camera was mounted on the front of the train in the way it was. Gives a different perspective that us as rides don't get to see, so I thought it was pretty cool. Little bit silly that they didn't have the maintenance shed in full "show mode" though...
Ah I disagree, it makes the ride look far quicker and wilder which definitely helps on some coasters.
Helix's track level POV is crazy.
I appreciate the POVs that try to simulate the riders perspective, but I also like the ones mounted closer to the track. You can get a pretty good idea of how it’ll ride either way.
The POVs I don’t like however are chest mounted go pros. The perspective just looks so awkward, especially when the lap bar or riders’ arms are in the picture.
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Very late to the party, but finally got on The Dude today. Three runs middle, middle quarter and back row.
I think it's great fun. Just a jolly little lark of a ride. Over sold, inappropriate story bollocks; but at least they're trying I guess?
Yeah, it's a little kind of bump and a pop of what would be ejector if the following hill was longer and steeper. Though the zero-g hill in the tunnel after the drop is "okay" floater. Almost, but not unentirely unlike airtime.
Best kiddie coaster on the park though and probably my third favourite ride on park overall - though maybe tied with Hex
I reckon it's a great addition to the park. Also potentially a wasted opportunity, but it's bold and popular, so a business win...
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Glad to see you enjoyed it @furie!
Well according to GCI's website, Wicker Man actually has a track length of 2,609ft, rather than the original 2,028ft of track. Now I'm kind of torn.
I agree, ATI! 2,028ft always seemed too short to me considering the size of Wicker Man!
EDIT: GCI's website also says that the ride reaches 43.6mph instead of 44, although the difference there is negligible. The ride is also stated as having a 22m lift height and a 22m drop. Here's a link to GCI's page on Wicker Man: https://www.greatcoasters.com/?p=wickerman
It might interest you to know that I also saw a Blooloop article citing 2,609ft as the ride's length.
Do you reckon that was Alton discounting the end portion of track during their official announcement, as it's not really part of the ride experience? Or is GCI just wrong? Always thought that 618m felt a bit too short tbf...
Also when Google Earth updated it's imagery to show the coaster's footers, I thought I'd use the measuring tool to see how long it'd approximately be and it was about 800m (very nerdy, I know).
Have they managed to solve the issues this coaster was having? I haven't known the coaster to have any major downtime as of late.
Last week it was running fairly well - 3 train operations, no major downtime and queue times hovering around 30 minutes or so. Batching between the preshow and loading station still needs tweaking as there is still a bit of stacking on the brake run from time to time, but on the whole not too bad.
With regards to the ride length, it seems that RCDB has also been updated - it too now states the ride as 2,609ft long. Not entirely sure where that extra 600ft have come from tho? If it's been there all along, then how was it measured so inaccurately the first time?
^Yeah, RCDB has updated because I emailed Duane about it. I used the Google path tool and it measured around 750 metres, and I measured InvadR and it measured around 600m long, so it is correct. I just think Alton Towers was excluding the brakes, maintenance, station, and possibly the lift hill.
I assume the 2,609ft long distance must include everything including the station, lift hill and brakes whereas the official stats Towers released were probably only top of lift hill to first brake run. Also worth noting Towers was saying WM is running at 45/46mph during staff previews whereas GCI are only saying 43mph, which was probably an estimate when it was in planning.
Another Mov(e)motions production premiering:-
Mr Wardley's input, from the man (the LEGEND) himself ; http://www.john-wardley.co.uk/wickerman.html
Interesting. I'm very curious to know what the first 2 drops looked like before Wardley reprofiled them, I wonder if his NL2 simulation is online anywhere? And also what other changes he suggested that couldn't be implemented. In fact, I'd love to know what the entire ride would have looked like had he been involved from the start.
And another thing, if GCI are 'supposedly' the industry leaders in this type of ride, how come nobody on their team at any point said 'Hang on, these first 2 drops are sh*t, shouldn't we reprofile them'?
Have to wonder how disjointed Merlin are when Merlin’s main board director for the theme parks believes John Wardley has been involved in the project for 5 months and only finds out he isn’t through a chance phone call. For such a major addition surely he would know if someone like JW is involved or not? Why didn’t anyone on the design team think shall we get JW involved? It’s no secret he has tried to get an AT woodie since 2005’s cross valley attempt. It’s bizarre.
Real shame that he campaigned for an AT woodie for all those years then they decide to do it without his involvement.
Have to wonder what might have been if Wardley had been involved from the start. Definately wouldn’t have the boring corner for starters.
I assume the original drops were the ones shown on the initial plans. You have to hope that Merlin have learned from this fiasco and next time they'll consult him from the beginning. Tbh it's lucky they got him involved when they did, because it's that second drop that makes the ride decent really.
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