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A New Chapter in China #3 - Summary

HeartlineCoaster

Theme Park Superhero
After escaping Dunhuang again in a far less themed manner it was back to Jiayuguan to tick off the other Fantawild park.

Day 11 - Fantawild Adventure Jiayuguan

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Though only branded Adventure, it also has some unique styling, which is nice.

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Wouldn't be one without a castle though.

Next thing I noticed was less expected. The place had queues. Queues? On a Wednesday? At a Fantawild? In the middle of nowhere?

Well today was labour day for China, on which they take a few days off and hit up some theme parks, so good for them.

I'd say that this was all part of some grand scheme on my behalf to ensure I got on Beyond the Clouds at some point this trip, suffer at all costs if necessary, but I remained ignorant to what was really going on this day. Luckily, being the middle of nowhere, it didn't manage to affect things too much. It soon would.

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Anyway, skipped past the SLC because it looked a bit sweaty and joined a 20 minute queue for the Boonie shooter.

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This was from an era where they still had the original ride system, but already had Boonies to play with so went straight in with that, rather than overlaying poor old Fantawild dinosaur.

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Speaking of whom, this was the closest I've come to acquiring another one, except that it was either £1100, or they wouldn't sell it. Or both.

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He even had his own shop again.

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But it was closed.

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Woo, service gates.

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They also have a Boonie theatre, but I'd seen this film (the original) not too long ago, so had other priorities.

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Musi... Skip!

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One such priority was The Silk Road, the last of the unique dark rides in the region.
In an Adventure park? How unprecedented.

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Poor camel.

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Queue had some stuff.

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And I was worried about the sheer volume of people in here, but then clocked the ride system.
We've got ourselves a people eater.

Once a thousand people are aboard, the curtains close and you get an introductory video on the left. Silk Road is a thing, lets travel along it. Then you move off.

Given the vehicles, the direct comparison is Chinese Opera Express, and this one successfully highlights the problems with that one. Range of scenes.

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You've got cold bits.

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Animals.

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Hot bits.

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It also had its own Dunhuang/Mogao Cave section.

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And in the usual revolving platform spot, this guy. Still had the screens too, more stuff happened, but though I was perhaps unexpectedly expecting to spin around with this guy and some huge sets, it didn't happen.

Was decent enough.

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Main priority out of the way, it was cred time.

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It also had a stewing queue, but hold on a minute.
They
added
a
second
train
!

This marks the second park in the whole country at which I've borne witness to the phenomenon, outside of Disney (and Universal - do powered Mack inverts really count though?)

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Admittedly they were sending them out with multiple empty rows for no other reason than a couple of air gates were broken, but still. Progress.

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Yeah, the other cred was teasing me from afar. Decided to leave it a little while longer though.

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The other, other cred teased me up close, by being unobtainable.

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Space Journey had a queue outside the building, which is never a good sign. But I was still yet to ride one after the magic door bloke stole the last one, so we sucked it up. Wasn't terrible.

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The insides hold some momorabilia, and not much of a queueing area thankfully.

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Preshow. It's the 50th anniversary of space and we're having a celebration. Then Chinese Joker comes over the comms (you never get a visual, I just pictured it in my head)and says he's gonna do terrorism. I believe Picard season 3 stole their plot from this ride.

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Of course we've got to board our high tech, all terrain, space cruiser and help the city stop the terrorist. Provided we're the appropriate heigmt for such an undertaking.

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Simulated excitement.

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It was ok. Plot wasn't all there, we catch up to the guy a number of times and then he drops a cubular time bomb in a building. We catch it and Iron Man it out to space before it explodes. I guess the Avengers stole a bit from here too.

There's no resolution to that though, we stopped the bomb but as far as I can tell the guy is still out there causing chaos, we didn't catch him. Oh and we don't actually go to space.

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Space.

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Didn't manage to obtain a vantage point for this parade, though it happened outside the exact same ride building, so that was trippy. I'm confused by the concept of this one, it was just a bunch of Chinese in cosplay, and some clowns, but I'd seen half of them on park already, in ride queues. Do they work for the park? Are they volunteers? Can you rock up and get free entry if you do the parade? Would I? Probably.

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Sadly it was SLC time, though it had faded to a mere two train wait because most people had done it once, never again.

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It was fiiine. Or was it. No, I think it was pretty bad. Doesn't matter, it was a thing.

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Wizard Academy is also a thing here, another sign that this is the newest Adventure park. No dinos rampaging here.

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Endorsed by Duludubi.

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And this is where we keep learning new things. Unlike any other iteration I've done, this one has a preshow with an animatronic and everything. It weren't running though. I really needed that back story.

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The cars had more effort put into them.

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And on board there were a couple more surprises, the same screen sequence was interluded with a number physical effects that aren't often there either.

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Rawr

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Wizard chucks some logs at you cos he's a dick.

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And arrows.

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OG Old mate octopus.

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Your bravery saved yourselves. From me. You can visit the Wizard Academy any time.

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Satisfied, we headed out and then things started to go wrong. Didi couldn't find us a driver. Gave it like half an hour of saying it was searching and that we were in a queue. And there were a couple other parties out by the road in the same situation as us, also in that queue.
There weren't even any dodgy drivers hanging about either, strangely. I guess they get the day off too.

Time ticked on towards the train and things got desperate. A taxi rocked up, but had been prebooked for someone else on park and didn't want to take the emergency fare. I was ready and willing to pay top dollar to not be stranded in a city with like 2 trains a day, but they were an honest soul and it wasn't necessary. Instead another of the friendly groups that were waiting, also fair play to them, helped to reason that we just pay for both the outbound and return leg, the taxi can hotfoot it to the station and back and still meet their commitment. So they did.

Yay for China.

- - -

I should learn to trust my instincts when trains sell out unexpectedly. Like that time it snowed. It would have been possible, and was the original plan, to take a train directly back to Xian that night, but they all sold out the moment they were released.

Not to worry, I just booked one that went half the distance, a hotel for the night, and then one for the following morning.

UGH, this was such an unecessary added faff. Upon arrival at Lanzhou station, henceforth known as a hellhole, the same Didi failure was happening again. There's a designated pickup point at most stations set up to cope with online booking shenanigans and not ruin the taxi ranks and or/car parks and, though while standing at this point watching a million cars go by, none of them could be assigned to us apparently. We waited a good half an hour for the 'virtual queue', eventually got to the front, a car came up on screen, then instantly cancelled on us. It then says sorry mate, you're our priority now, but nothing came of that either.

Should have just gone to the normal taxi rank. Went to the taxi rank, where there were millions, got a car instantly... dumb. Problem was it took over an hour to do a couple miles to the hotel, because traffic, during which the driver told us all the delights of the public holiday that was news to me. I swear I looked that sh*t up...

Anyway, many wasted hours just to unnecessarily transit through a city. All in a days work.

Up next - many wasted hours
 

HeartlineCoaster

Theme Park Superhero
We escaped the horrors of Lanzhou the following morning and caught the next train back down to Xian. Once here I had one particular park in mind.
In the absence of almost any actually decent rollercoasters to do in China now, my attention has turned to the latest and greatest from good old Jinma. They've been trying their hand at a few more ride types and track styles as of late, so let's go sample their (Aurora) Flying Coaster or FXC-28A.

Day 12 - Silk Road Paradise

I don't know the brand behind this place. but in terms of scale and presentation it seems fairly top tier for China. It also seems possible they did the Silk Road park down on Hainan, are they doing more? Maybe they can hang with the other big players. We'll see.

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As for today though, the driver dropped me off at the East entrance to the park, as it was geographically convenient to do so. Turned out it wasn't logistically convenient to do so, as there wasn't a ticket office on this side, just a confused rabble of guests seemingly unable to get into the park because of various QR code and app faff. I also tried the QR code on the park map here, but it didn't work. Ugh.

The map indicated however that there was a far more significant entrance on the North side, so I hotfooted it around the perimeter to that point and sure enough there was a big ticket office to one side of the plaza.

If you've ever wondered how (some) Chinese parks make any money and can be so quiet for most of the year, I present to you a public holiday visit. The ticket office was set up like a train station, with 12 or so windows and it was packed. They were absolutely raking it in.

I'd been too busy focused on getting in and not quite noticed the sheer scale of the place just yet. Is huge.

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Particularly this thing, I was rather fascinated by it. Such a striking centrepiece and seemed to be a good 1000ft tall, looming over the park in every direction.

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I battled my way through the crowds and towards the main coaster. A small queue was present outside of the entrance, no biggy, and then I clocked the sign. A temporary sandwich board sign. That's a 4 hour queue lads.

Well, I've come this far.

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It seems an unjustice to dismiss what turned out to be a 4 and a half hour wait for a coaster in a single sentence, so some observations:

Time passed relatively quickly for me, all things considered. I think a combination of getting older and having past experience with bad theme park situations helps with this and maybe also that I cared less about the end result.
Two combined stints at Maverick totalling the same amount of time was far more stressful and included breakdowns.
Two hours not moving in the Taron single rider queue for 'midnight taron' at 8pm with a thousand train despatches vibrating your feet while people around you have panic attacks was far less pleasant.

In general, the Chinese didn't seem to care, it was par for the course to be spending their precious day off in a barely moving queue.

They had roaming staff in the room allowing people to leave for bathroom, food etc. provided they took a photo with their group and then showed it upon return.

One family tried to cut about 15% of the queue by sending their children forward and trying to join them after. Both the surrounding guests and staff gave them a good shouting at and they were removed in shame.

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Some of the community spirit was rather heartwarming, some prospective riders had family members just pop in every hour or so with some food or a power bank for their phone, pat them on the head and check they were ok.

One guy left the queue area to sit down and cry on a box for a bit, though it could have been unrelated.

They also did a Taron and closed the queue 4 hours before park close so that it would be empty by the end of the day. This confused people so many times because of course they had to keep opening it to let returning queuers through, then stop normal guests who would come and ask is it open?

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But, through all that, it was running one train. None of this was necessary.

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Made it to the station anyway and ended up back row, outside, woo.

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So, how was the ride? I enjoyed it.

It doesn't have the refined qualities of an old B&M (let's not talk about new B&M), but it doesn't ride poorly by any means.

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It feels a bit prototype in that they've gone all in with their own pretzel loop, but then not much else happens layout-wise around that. Same could be said for Superman clones.

And, for now, I'd take it over one of those purely because its different. Once they build 10 of them that will likely change.

For those who don't like pretzels/intense moments on flyers, you'd probably like this more. It manages to make the pretzel a little more pedestrian and less lung-crushing somehow, though it has some strong positives in the later turns.

Best bit about the whole thing for me was the seating position though. Yes, it's old school Vekoma loading, but those tip you slightly on your head in the horizontal position and it's deeply uncomfortable waiting in the station and on the brake run which, at Carowinds, takes forever.

This one has you perfectly flat on your back. Comfortable, just chillin, yourself and your thoughts on a rollercoaster, looking straight up at a high wooden ceiling and then some ominous sky as it was threatening to rain. In that sense it was unlike anything else I'd ever experienced, and a good thing for it.

It also retains the more effective anticipation of backwards lift hill, which I always appreciate.
I hope they can take this stuff further in the future now - the technology is definitely getting there, now they need a good creative streak from a designer and to do something much more exciting with it.

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With more than half the operating day gone on a single attraction, decisions had to be made of course on what else I wanted (and was willing) to do.

The back of this theatre tells us that the park has six themed lands. I saw two and a half at most.

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From the queue I had clocked on a TV that they had a major dark ride, so that became priority number two. This is it, the Mysterious Adventure of Marco Polo. Queued about an hour, all in.

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You know that adventure, where Marco Polo is in the desert, meets a wizard lady and helps her stop Godzilla rising from the earth. It's a well known tale.

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Well this was that, on a 3D, motion based dark ride.

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See?

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Oh and she gets a dragon friend at the end, because merch.

It was alright, not the best of quality, not the worst. Again mostly enjoyed for being something new.

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This park actually has quite a selection of branded merch, a shocker for China. I didn't have the time nor the inclination for any of it given the circumstances though.

From there I learned a few more things. Every time I see Jinma spinner with the inversion listed in a park I assume the clone, which I've still not yet managed to do.

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This one isn't a clone. But on a day with 4 hour queues, the 4 seater spinner had, naturally, already closed its queue for the day.

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And they've got a Flying Theatre, but my willingness to put effort in had been drained for the day. More multiple hour queues for lesser indoor attractions, already closed rollercoasters, and it started to rain, so I left.

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Such a tease of a visit. It's almost worse for me having been to half a park and simply not being able to see or experience most of it, than not knowing at all.
Inevitably I'll have to return for the rest of the rides (and a Zacspin! they're building a Zacspin! eww), and probably not queue 4 and a half hours for the flyer.
Which, on an obsessive level, renders this visit moot.

Oh well, rode the new Jinma and liked it. Got some dark rides for the database. Beats doin' stuff.

Up next - dark rides
 

HeartlineCoaster

Theme Park Superhero
The next convenient stop on the way back to Shanghai was Xuzhou. Was here earlier in the year for the new Fantawild / Super Boomerang, with no time (or weather) for anything else. There's a mid-sized unspecified brand of park also in the city by the name of Xuzhou Paradise, which was my original intention to visit on this trip. The lineup however consists of a Blue Fire(!), a modern Jinma SLC, another of those inverting spinners I keep missing and probably a mine train or some rubbish. Maybe an unlisted dark ride or two.
Given the public holiday situation and experiences so far, none of these seemed like something I'd have the energy to be queuing multiple hours for, nor would I want to end up in the same unsatisfied position of having half completed a park.
We'll leave that one for Gavin to explore first.

As such, my attention turned somewhat further out from the city to a place with only dark rides that I had discovered a while back.
It's near the city of Suqian, but not really, so one stop on a train took us to Sui'ning (saw the Fantawild out the window <3), from which we took a Didi through some rather rural spots for about 40 mins.
Driver was another weirdo sadly. Aside from having an accent that was near impossible to understand, initially the conversation started out as enterprising on his part, with the offer to come get us at the end of the day, cut out Didi and get his extra 20% etc. After exchanging numbers however he got greedy and played the same old card about 'I've already accepted this fare, but how dare you inconvenience me by going from a railway station to a tourist destination - I won't be able to get any business.'
He then wanted us to pay for the return empty journey both ways and said there would be nothing for him at the tourist destination.

Upon arrival at the tourist destination on a public holiday it was heaving of course, so he looked like an idiot, but kept going on and on about it while we slowly slid ourselves out of the car, maintaining eye contact. Got things to do man, see you later.
We ghosted him later.

Day 13 - Zaohe Longyun City

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Anyway, the place in question is this. A scenic spot about dragons and such. Maybe boats. I really didn't know much about it and nor does our corner of the internet because it doesn't contain a rollercoaster. Dark rides though.

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A sign outside confirmed that everything I wanted should be operational and getting in was offensively cheap. Some wristband for like £7.

There was a priority list as we headed through the bustling park. Main dark ride>shooter probably>flying theatre>5d cinema. It all seemed doable but when public holiday queues could literally have been anything, it would have to be a case of making the best of it.

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Landed outside the building for the main dark ride first (hold that thought) and clocked the newly dreaded sandwich board outside. That's a 2 hour queue lads. Eh, easy these days.

There was a bit of a congregation outside of the entrance again, forming the tail end of the queue, which slowly headed inside and wrapped round a foyer first. In here there was a staff member peddling fast track options. A single shot at this ride cost more than the entrance fee of the park, at around £9, but given the entrance fee of the park that seemed more than acceptable. We could suffer this for two hours, or money.

With some assistance from her we scanned a QR code on the wall that actually worked, a miracle, paid up and got the most VIP of fastracks you could ever hope for. A 'follow me', followed by literally powering you past everyone else in the building, stewing and confused, straight to this batched waiting area.

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It was in this waiting area I realised I had made a terrible mistake. This ain't the dark ride. This is the flying theatre.

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See?

While I was partially disgusted at having to pay for one of these, and it not being what it actually wanted, it needed to be done anyway so no biggy. Was funny.

It flew over some local stuff as per usual, including a version of the park that looked better than it really was, not that the park looked bad by any means. Also had some particularly nice scents going on, I remember that much.

One down, moving on.

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You may be able to forgive me for confusing the ride buildings, as this is the one for the actual dark ride I wanted.

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This had the same sandwich board outside also claiming a two hour queue. We knew the routine. QR code. Money. VIP treatment.

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Which landed us straight in this little preshow batching area. The synopsis - things are afoot and this magic monk is gonna kick some monster asses.

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Our little splurge had messed up the batching for this particular ride though and, to much confusion, more people arrived at the air gates than the car could fit.
Gracefully bowed out of that one and then got the added bonus of the next car to ourselves. No guests shouting on their phones throughout the experience today.

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Onboard I got a little giddy. It's another 4D motion based car ride thing, but it runs through water, which I think is rather awesome.

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This room was really well done. It's a full 360 screen that you enter and exit in two different doors built into the screen, combined with rotating and media shenanigans that make it confusing and or magical. As for what was going on, some creatures were attacking us, but it's clear there's also a bit of Shanghai Pirates inspiration here too.

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It had a smattering of physical moments too, rawr. Eventually we beat up the big bad blue water god and fall out of a pagoda.

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Your bravery saved the water town, you can meditate with me any time.

It was very good, in parts, there's always bonus points for just being unique and it was that in many ways both for China and globally.
One obvious thing they really need to work on is the fact that you could prominently see the massive projector setup and gantry above every scene.
I don't know who made it, there seem to be quite a few locals in this game now what with Playfun, OCT, Jinma and of course Fantawild, but the other main sticking point for me was that the motions didn't hit hard enough for what was going on, which is also quite common out here. We know Fantawild ones can be violent enough to injure, we know Jinma have the potential to but have only delivered it once that I've seen. Shame I couldn't find the plaque.

Two down, moving on.

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As previously stated, it was a nice looking place, when you couldn't see all the people anyway.

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This was some museum about boats.

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And magic gallery.

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Moving on.

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In the flying theatre, this was an authentic old-timey boat.

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This was the interactive shooting ride, posted at a mere 90 mins, so slightly less popular. Given that we'd been killing it timewise, for obvious reasons, and that the two fast tracks had brought the day up to about the price of a regular Chinese theme park visit, opted to suck this one up and it only took an hour in the end. It was fiiine.

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Premise here was that the oceans are polluted. We were to help the sad mermaid and some fiery kid clean up the fish. With fire. Literally burning the purple sludge off of them. Underwater.

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So that was cool, something different again. Ride system is an old classic, but my gun didn't work so just observed what was going on.

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Glad I didn't pay for not being able to take part I guess, though that may have been grounds to go again. Not that I would have been particularly bothered to do so.

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Cute story, not much going on.

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Holiday decorations of some description, lots of this stuff around.

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They sent this boat round the park occasionally with some costumed characters on it, quite quaint.

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With time in hand, may as well try the 5D cinema as well. It's got a bear in it.

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It didn't even have a queue time so the wait was anyones guess.

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Pretty huge capacity though, I think we were in to this non-pre-show by the second cycle. It just showed clips of what we were about to see on small TVs. The equivalent of my pet peeve with coasters showing their own POV in the queue. Spoilers.

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It weren't good, but it had comedy. Classic three characters on some epic journey adventure that involved snakes, some logs in a raging river, jungle etc. Then they just do the ol' Lord of the Rings hop on some eagles and make all of that walking effort completely pointless.

Once again the quest led to confronting the big bad blue water god guy who was flooding the world. Boss fight happens, they don't do so well but then one of them turns into a bear and cracks the guys skull while the other two shout his name triumphantly a million times. That again.

World fixed, moving on.

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Or rather, moving out. Mission complete, got everything I wanted. Was worth the effort just for the dark ride and likely a more pleasant day out than most other park visits could have been given the public holiday circumstances.

Up next - public holiday circumstances?
 

HeartlineCoaster

Theme Park Superhero
Next stop Nanjing. Been here a few times, gradually chipping away at its offerings. I didn't know what to do with myself this time though, what with the public holiday situation. Had one park in mind, no backup, would just have to suck it up and see I guess.

Day 14 - Huachang Dragon Valley

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Bit of a trek into the park from the Didi drop off point. It's a resort as much as any other theme park is a resort at least, out in the lush green hills beyond the city. Got a water park and stuff.

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Main entrance to the amusement park is contained within this building, with a big fancy graphics display, turnstiles, a shop, not much else.

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Heading outside again you're greeted first with this type of view. The big star water ride looks rather awesome offride, but it wasn't on my radar.

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Bypassed all that in an anti-clockwise direction and straight to the star coaster Jungle Dragon. Not to be confused with the Happy Valley GCI that used to be called Jungle Dragon and is now named after an animated plane for kids.

Also known as Abyssus without the multi launch. Also known as a Vekoma Shockwave.

Even though this was the Saturday directly following 3 days of public holiday chaos, miraculously the Chinese theme park scene had returned completely to normal. I walked straight onto a half empty train.

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It's a great ride. I liked Abyssus a fair bit, though it's hard for it to stand out amongst its lineup. Amongst the lineup on this trip however, Jungle Dragon was a pretty hard hitter. I'm not sure if the faff/start/multi-launch helps Abyssus in any way, all the meat of the layout comes from the main launch onwards before it starts to die a bit at the end. Maybe 3 acts are better than 2, will reconfirm at some point.

What I did know was that it packed a lot more punch than the Hyper Space Warp which didn't do much for me a few days prior. I actually wanted to reride this, though it was a struggle to ride multiple times on the bounce, 2 weeks into a China trip anyway.

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The trimmed top hat is silly, and not in a fun Wrath of Zeus, Toutatis or Batman GCE kinda way, but once you get that out of the way it's packed with strong positives, solid pops of air time and plenty of twisty. Locals loved it. I did too.

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Now that it had been confirmed that timing wasn't going to be an issue, it was time to mop up the rest. Starting with the duelling family coaster cred(s).

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There's a reasonable chance that visiting one day prior would have bagged both sides of this, but under extreme duress. Alas, though it still had maybe a 10-15 minute queue that steadily grew due to a mostly family oriented demographic on park, they were only opting to run a single side because China.

Haven't come across this layout before anyway, another slight glimmer of hope that Jinma are getting more interesting and creative, but it's a little short and does nothing. Two more out there apparently, woo.

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The park is split into multiple indoor lands aside from the coasters. This was the one with the tree.

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It had a 4D cinema about a bee.

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It wasn't very good.

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And a flying theatre.

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It was a flying theatre.

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The indoor area that contains the big boat ride is a lot more impressive, all decked out like this.

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Loads of just cavey sections to explore.

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Some museum about stuff.

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One path lets you see the elevator lift of the boat ride in action. No cred here.

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Pretty though.

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Haunted walkthrough I assume.

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Theme of the next indoor area was space. This meant that they were playing How to Train your Dragon 2 on a big screen...

Dragon Valley I suppose.

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Also guns.

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Some 4D ball.

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But the most interesting attraction was Star Tours the dark ride, not to be confused with Star Tours the simulator.

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It's another 4D motion based car ride from our new friends Playfun. Pretty hefty and extravagant.

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Name aside, the other influences are quite clear. We get our spaceship thing repaired by some robots and head out into a huge space battle which looked rather cool. Reminded me of the epic intro to Revenge of the Sith and then had me wishing we had a Star Wars dark ride that did something around that. This is where the fun begins.

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We also had Pandora.
And Transformers, lots of Transformers.

It had lots of other different things in it too though, was great fun. Movements don't kick enough ass again, but it's to be expected for now.

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Sadly there was still one more coaster to obtain, I'd been putting it off.

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There's no way I would have queued this.

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For this. I absolutely hated this. The new revelation that I don't even care about the upside down any more. Just the horrible, horrible tracking that rattles your brain and gives you a headache.

And then it rained and then I left.

Success I guess, nice enough place. Got some good visuals and a decent headline coaster and dark ride, rest is meh. The quintessential Chinese theme park lineup.

Up next - rain
 
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HeartlineCoaster

Theme Park Superhero
Back in Shanghai, we've reach the end of the line. There's one more launch coaster here that's been eluding me for a while now, I've never actually been to the park so it's lower down the spite scale, but it is getting quite annoying.
Landed in the hotel, it was raining, phoned Steel Dolphin, not open of course.

Was only a few months ago that I was in Shanghai, and it was raining, but managed to mop up a couple things on the Eastern side of the stupidly massive city. This time there were a couple of backup options far out to the West that caught my eye. Indoor ones.

Day 15 - Wanda Children's Park

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I'm not exactly sure when this one appeared on the coaster hunter radar, don't remember spotting it when researching previous visits and didn't realise Wanda had a foothold in this city, albeit a not very good one.

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Inside was a baby spinning coaster that looked rather cute.

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But the curse of soft track obstructions strikes again, slightly less decorative this time. Why.

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And that's the park.

Wanda Auto Theme Park

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Over a bridge, in an adjacent mall, there's another one.

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And a slightly more interesting one at that.

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Mainly because it's home to this, whatever this is. It's like a Jinma version of the stupid spike coasters but better capacity and it actually operates. This is what I clocked on the trawl of coast2coaster and immediately thought 'I want that'.

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They had complicated wristband options on the door but you could pay per ride, at the ride, using QR codes which worked. Getting better.
I immediately paid for both sides, to the alarm of the staff.
The advice of 'you should try one side first to see if you like it' fails to consider that liking things isn't a factor in this game any more.

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I did kinda like it anyway, it's by no means offensive, more a bit something and nothing. It goes real slow along the whole first straight and turn, but gives a decent burst of acceleration along this return stretch with a bit of ducking and diving.
The other end is just more slow turns and then it ends though it looks quite cool/weird, there's a bit of theming like a crashed car in the wall. Biggest gripe is that it doesn't do anything about the racing aspect. There's was no indication of victory when we beat a small child on the second side.

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They also have this thing, which looked awful.

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And a simulator, which looked intriguing, so waited for the appropriate time slot.

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It had decent attention to detail, the entrance walls were plastered with newspaper cuttings about all the different characters and vehicles that were going to feature in the film.

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Vehicles look quite good and are on carpet. Somehow they rise above the carpet when it's time for action.

The action was, as proclaimed, a race across the world. Very farfetched, silly and wacky, these old timey cars and caricature characters crossing all sorts of terrain and famous landmarks while constantly trying to foil each other. It started in China and ended in Paris and the main guy won, or was it us.
Decent quality anyway, this would have done well at any actual Wanda park that's lacking a dark or show ride.

Park complete.

Trip complete.

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I'll leave you with this haunting image before a summary happens.
 

HeartlineCoaster

Theme Park Superhero
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Summary

New creds - 35
New dark rides - 51
New parks - 14
New Fantawilds – 6
Best new coaster – Beyond the Cloud
Best new dark ride – Legendary Dunhuang
Best new park – Oriental Legend
Planes - 3
Trains - 19
Automobiles - 53
Spites – 8/43 (18.6%)

Phew.
Off to Europe now I guess.
 
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