Phantasiastisch
Mega Poster
Hope this is not too offtopic, but since I already mentioned Port Laguna complementing Booster Bike, do you think the park will touch on that in the near future? Not in a sense of scrapping it, but the more and more awesome the rest of the Park looks, the more and more bland will this coaster appear. And considering that it is a very fun ride (the only launch-coaster my girlfriend will ride with me lol) and also a rare-breed, I believe it deserves some love (similar to Python in Efteling) even though some people might not be too fond of it.
I guess there's no real way around the motorbikes and that will always be weird in a Magic Forest/Magische Vallei theme area. Because redesigning the train would almost always mean replacing it, and taking R&D-cost into account the trains were probably the most expensive piece of this coaster, a fantasy-heavy retheme is always going to struggle with the non-fitting trains, but I always wondered why this coaster sits on a plot of grass. I mean, this is the "border" between Magic Forest and Magic Valley, and it has these two characteristic overbanks, you could for instance plant two giant sequoias in the center of these or maybe add some terrain to the bunny-hops in the end. A giant mole hill, something like that. Just take some oversized nature/wood elements and redesign this to the flight of the dragonfly or something like that.
The new trains on Python for example look absolutely fabulous, considering what the coaster is. And after an expansion like Avalon and Port Laguna, nobody could fault Toverland for taking a break and mainly filling some gaps over the next years. Again, look at Efteling, that place still hasn't managed to house more than 5 coasters to this day and is going to drop to 4 once Bob bites the dust after this season. It's still one heck of a place.
I mentioned before on this forum:
I would suggest Toverland to sell Boosterbike and replace it with a "packed" launch coaster (like Karacho at Tripsdrill) in Magic Valley style. Then they only need the area from the current station till the pathway underneath the first (airtime-) hill after the launch.
In place of the 2 horizontal spirals (also known as a helix) after the first hill (so behind the pathway), they could do some landscaping with Troy theming in it.
Then every area is well separated and transitions could be made more nicely.
To make it more clear:
Red: compact launch coaster like Karacho
Blue: Landscaping with some Troy theming
Last edited: